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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-04 16:08:57 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-04 17:11:27 +0300
commitfc115e1ab23a9c458ea1496f160e14009e68cd54 (patch)
treef61d7a4d8c09d5ebf6839299ec00998976f31f3f /source/blender/editors/render/render_internal.c
parent0f50caf5560f9c2f9af393eefdf2b209210dbfba (diff)
Cleanup: remove legacy layer and dupli code.
Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r--source/blender/editors/render/render_internal.c21
1 files changed, 5 insertions, 16 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 9632eec5420..f3072163f1f 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -111,7 +111,6 @@ typedef struct RenderJob {
Depsgraph *depsgraph;
Render *re;
struct Object *camera_override;
- int lay_override;
bool v3d_override;
bool anim, write_still;
Image *image;
@@ -307,7 +306,6 @@ static int screen_render_exec(bContext *C, wmOperator *op)
Image *ima;
View3D *v3d = CTX_wm_view3d(C);
Main *mainp = CTX_data_main(C);
- unsigned int lay_override;
const bool is_animation = RNA_boolean_get(op->ptr, "animation");
const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
@@ -326,7 +324,6 @@ static int screen_render_exec(bContext *C, wmOperator *op)
}
re = RE_NewSceneRender(scene);
- lay_override = (v3d && v3d->lay != scene->lay) ? v3d->lay : 0;
G.is_break = false;
RE_test_break_cb(re, NULL, render_break);
@@ -345,9 +342,9 @@ static int screen_render_exec(bContext *C, wmOperator *op)
BLI_threaded_malloc_begin();
if (is_animation)
- RE_BlenderAnim(re, mainp, scene, camera_override, lay_override, scene->r.sfra, scene->r.efra, scene->r.frame_step);
+ RE_BlenderAnim(re, mainp, scene, camera_override, scene->r.sfra, scene->r.efra, scene->r.frame_step);
else
- RE_BlenderFrame(re, mainp, scene, single_layer, camera_override, lay_override, scene->r.cfra, is_write_still);
+ RE_BlenderFrame(re, mainp, scene, single_layer, camera_override, scene->r.cfra, is_write_still);
BLI_threaded_malloc_end();
RE_SetReports(re, NULL);
@@ -620,9 +617,9 @@ static void render_startjob(void *rjv, short *stop, short *do_update, float *pro
RE_SetReports(rj->re, rj->reports);
if (rj->anim)
- RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->lay_override, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step);
+ RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step);
else
- RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->single_layer, rj->camera_override, rj->lay_override, rj->scene->r.cfra, rj->write_still);
+ RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->single_layer, rj->camera_override, rj->scene->r.cfra, rj->write_still);
RE_SetReports(rj->re, NULL);
}
@@ -928,7 +925,6 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
/* TODO(sergey): Render engine should be using own depsgraph. */
rj->depsgraph = CTX_data_depsgraph(C);
rj->camera_override = camera_override;
- rj->lay_override = 0;
rj->anim = is_animation;
rj->write_still = is_write_still && !is_animation;
rj->iuser.scene = scene;
@@ -948,15 +944,8 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
}
if (v3d) {
- if (scene->lay != v3d->lay) {
- rj->lay_override = v3d->lay;
+ if (camera_override && camera_override != scene->camera)
rj->v3d_override = true;
- }
- else if (camera_override && camera_override != scene->camera)
- rj->v3d_override = true;
-
- if (v3d->localvd)
- rj->lay_override |= v3d->localvd->lay;
}
/* Lock the user interface depending on render settings. */