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authorRichard Antalik <richardantalik@gmail.com>2020-12-19 07:57:27 +0300
committerRichard Antalik <richardantalik@gmail.com>2020-12-19 08:29:15 +0300
commit046ca0749a9389ec52da90b29c8b2032f3225c51 (patch)
tree27ffdc0dc4d986296f3933370c1071ea5c505b94 /source/blender/editors/render/render_internal.c
parent6942dd9f49003ead61f9a0e52b398ebc74a5e3cb (diff)
Cleanup: Rename BKE_sequencer functions
API functions get SEQ_ prefix. Intern functions get seq_ prefix Functions also have appropriate category included in name.
Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r--source/blender/editors/render/render_internal.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 69c1e887392..46680f649cd 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -363,7 +363,7 @@ static int screen_render_exec(bContext *C, wmOperator *op)
* otherwise, invalidated cache entries can make their way into
* the output rendering. We can't put that into RE_RenderFrame,
* since sequence rendering can call that recursively... (peter) */
- BKE_sequencer_cache_cleanup(scene);
+ SEQ_cache_cleanup(scene);
RE_SetReports(re, op->reports);
@@ -935,7 +935,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
/* Reports are done inside check function, and it will return false if there are other strips to
* render. */
- if ((scene->r.scemode & R_DOSEQ) && BKE_sequencer_check_scene_recursion(scene, op->reports)) {
+ if ((scene->r.scemode & R_DOSEQ) && SEQ_relations_check_scene_recursion(scene, op->reports)) {
return OPERATOR_CANCELLED;
}
@@ -957,7 +957,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
* otherwise, invalidated cache entries can make their way into
* the output rendering. We can't put that into RE_RenderFrame,
* since sequence rendering can call that recursively... (peter) */
- BKE_sequencer_cache_cleanup(scene);
+ SEQ_cache_cleanup(scene);
/* store spare
* get view3d layer, local layer, make this nice api call to render