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authorJulian Eisel <julian@blender.org>2020-04-03 14:25:03 +0300
committerJulian Eisel <julian@blender.org>2020-04-03 14:34:50 +0300
commit905c0269f302e8e0e7a27dda8d5256fdcd06ce60 (patch)
tree1c720d4f0069879d5b4c0c9ea8db867106920d4f /source/blender/editors/render/render_internal.c
parent1a69384e76e2b1ab11c87a582eb2cdf26386ac59 (diff)
Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r--source/blender/editors/render/render_internal.c52
1 files changed, 26 insertions, 26 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 8a8fd703845..3d87220979b 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -112,7 +112,7 @@ typedef struct RenderJob {
ReportList *reports;
int orig_layer;
int last_layer;
- ScrArea *sa;
+ ScrArea *area;
ColorManagedViewSettings view_settings;
ColorManagedDisplaySettings display_settings;
bool supports_glsl_draw;
@@ -543,24 +543,24 @@ static void render_progress_update(void *rjv, float progress)
static void render_image_update_pass_and_layer(RenderJob *rj, RenderResult *rr, ImageUser *iuser)
{
wmWindowManager *wm;
- ScrArea *first_sa = NULL, *matched_sa = NULL;
+ ScrArea *first_area = NULL, *matched_area = NULL;
/* image window, compo node users */
- for (wm = rj->main->wm.first; wm && matched_sa == NULL; wm = wm->id.next) { /* only 1 wm */
+ for (wm = rj->main->wm.first; wm && matched_area == NULL; wm = wm->id.next) { /* only 1 wm */
wmWindow *win;
- for (win = wm->windows.first; win && matched_sa == NULL; win = win->next) {
+ for (win = wm->windows.first; win && matched_area == NULL; win = win->next) {
const bScreen *screen = WM_window_get_active_screen(win);
- for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
- if (sa->spacetype == SPACE_IMAGE) {
- SpaceImage *sima = sa->spacedata.first;
- // sa->spacedata might be empty when toggling fullscreen mode.
+ for (ScrArea *area = screen->areabase.first; area; area = area->next) {
+ if (area->spacetype == SPACE_IMAGE) {
+ SpaceImage *sima = area->spacedata.first;
+ // area->spacedata might be empty when toggling fullscreen mode.
if (sima != NULL && sima->image == rj->image) {
- if (first_sa == NULL) {
- first_sa = sa;
+ if (first_area == NULL) {
+ first_area = area;
}
- if (sa == rj->sa) {
- matched_sa = sa;
+ if (area == rj->area) {
+ matched_area = area;
break;
}
}
@@ -569,12 +569,12 @@ static void render_image_update_pass_and_layer(RenderJob *rj, RenderResult *rr,
}
}
- if (matched_sa == NULL) {
- matched_sa = first_sa;
+ if (matched_area == NULL) {
+ matched_area = first_area;
}
- if (matched_sa) {
- SpaceImage *sima = matched_sa->spacedata.first;
+ if (matched_area) {
+ SpaceImage *sima = matched_area->spacedata.first;
RenderResult *main_rr = RE_AcquireResultRead(rj->re);
/* TODO(sergey): is there faster way to get the layer index? */
@@ -689,10 +689,10 @@ static void render_image_restore_layer(RenderJob *rj)
for (win = wm->windows.first; win; win = win->next) {
const bScreen *screen = WM_window_get_active_screen(win);
- for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
- if (sa == rj->sa) {
- if (sa->spacetype == SPACE_IMAGE) {
- SpaceImage *sima = sa->spacedata.first;
+ for (ScrArea *area = screen->areabase.first; area; area = area->next) {
+ if (area == rj->area) {
+ if (area->spacetype == SPACE_IMAGE) {
+ SpaceImage *sima = area->spacedata.first;
if (RE_HasSingleLayer(rj->re)) {
/* For single layer renders keep the active layer
@@ -748,7 +748,7 @@ static void render_endjob(void *rjv)
WM_main_add_notifier(NC_NODE | NA_EDITED, rj->scene);
}
- if (rj->sa) {
+ if (rj->area) {
render_image_restore_layer(rj);
}
@@ -920,7 +920,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
View3D *v3d = use_viewport ? CTX_wm_view3d(C) : NULL;
struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
const char *name;
- ScrArea *sa;
+ ScrArea *area;
/* Cannot do render if there is not this function. */
if (re_type->render == NULL) {
@@ -970,7 +970,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
// store spare
/* ensure at least 1 area shows result */
- sa = render_view_open(C, event->x, event->y, op->reports);
+ area = render_view_open(C, event->x, event->y, op->reports);
/* job custom data */
rj = MEM_callocN(sizeof(RenderJob), "render job");
@@ -991,14 +991,14 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
rj->reports = op->reports;
rj->orig_layer = 0;
rj->last_layer = 0;
- rj->sa = sa;
+ rj->area = area;
rj->supports_glsl_draw = IMB_colormanagement_support_glsl_draw(&scene->view_settings);
BKE_color_managed_display_settings_copy(&rj->display_settings, &scene->display_settings);
BKE_color_managed_view_settings_copy(&rj->view_settings, &scene->view_settings);
- if (sa) {
- SpaceImage *sima = sa->spacedata.first;
+ if (area) {
+ SpaceImage *sima = area->spacedata.first;
rj->orig_layer = sima->iuser.layer;
}