diff options
author | Dalai Felinto <dalai@blender.org> | 2020-04-03 20:15:01 +0300 |
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committer | Dalai Felinto <dalai@blender.org> | 2020-04-03 20:27:46 +0300 |
commit | d138cbfb47e379edc1ee915a8c6ff65b01f000d6 (patch) | |
tree | f4773ecce897c32eaf75295dd5f6a8e730d471ed /source/blender/editors/render/render_internal.c | |
parent | b0c1184875d39abac4a65a5d20e263ea6d841009 (diff) |
Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.
Differential Revision: https://developer.blender.org/D7320
Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r-- | source/blender/editors/render/render_internal.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 3d87220979b..1237c2c2eda 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -551,7 +551,7 @@ static void render_image_update_pass_and_layer(RenderJob *rj, RenderResult *rr, for (win = wm->windows.first; win && matched_area == NULL; win = win->next) { const bScreen *screen = WM_window_get_active_screen(win); - for (ScrArea *area = screen->areabase.first; area; area = area->next) { + LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { if (area->spacetype == SPACE_IMAGE) { SpaceImage *sima = area->spacedata.first; // area->spacedata might be empty when toggling fullscreen mode. @@ -689,7 +689,7 @@ static void render_image_restore_layer(RenderJob *rj) for (win = wm->windows.first; win; win = win->next) { const bScreen *screen = WM_window_get_active_screen(win); - for (ScrArea *area = screen->areabase.first; area; area = area->next) { + LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { if (area == rj->area) { if (area->spacetype == SPACE_IMAGE) { SpaceImage *sima = area->spacedata.first; @@ -887,7 +887,7 @@ static void clean_viewport_memory(Main *bmain, Scene *scene) /* Go over all the visible objects. */ for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) { - for (wmWindow *win = wm->windows.first; win; win = win->next) { + LISTBASE_FOREACH (wmWindow *, win, &wm->windows) { ViewLayer *view_layer = WM_window_get_active_view_layer(win); for (base = view_layer->object_bases.first; base; base = base->next) { |