diff options
author | Julian Eisel <julian@blender.org> | 2020-04-03 14:25:03 +0300 |
---|---|---|
committer | Julian Eisel <julian@blender.org> | 2020-04-03 14:34:50 +0300 |
commit | 905c0269f302e8e0e7a27dda8d5256fdcd06ce60 (patch) | |
tree | 1c720d4f0069879d5b4c0c9ea8db867106920d4f /source/blender/editors/render/render_internal.c | |
parent | 1a69384e76e2b1ab11c87a582eb2cdf26386ac59 (diff) |
Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432.
Now the area and region naming conventions should be less confusing.
Mostly a careful batch rename but had to do few smaller fixes.
Also ran clang-format on affected files.
Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r-- | source/blender/editors/render/render_internal.c | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 8a8fd703845..3d87220979b 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -112,7 +112,7 @@ typedef struct RenderJob { ReportList *reports; int orig_layer; int last_layer; - ScrArea *sa; + ScrArea *area; ColorManagedViewSettings view_settings; ColorManagedDisplaySettings display_settings; bool supports_glsl_draw; @@ -543,24 +543,24 @@ static void render_progress_update(void *rjv, float progress) static void render_image_update_pass_and_layer(RenderJob *rj, RenderResult *rr, ImageUser *iuser) { wmWindowManager *wm; - ScrArea *first_sa = NULL, *matched_sa = NULL; + ScrArea *first_area = NULL, *matched_area = NULL; /* image window, compo node users */ - for (wm = rj->main->wm.first; wm && matched_sa == NULL; wm = wm->id.next) { /* only 1 wm */ + for (wm = rj->main->wm.first; wm && matched_area == NULL; wm = wm->id.next) { /* only 1 wm */ wmWindow *win; - for (win = wm->windows.first; win && matched_sa == NULL; win = win->next) { + for (win = wm->windows.first; win && matched_area == NULL; win = win->next) { const bScreen *screen = WM_window_get_active_screen(win); - for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { - if (sa->spacetype == SPACE_IMAGE) { - SpaceImage *sima = sa->spacedata.first; - // sa->spacedata might be empty when toggling fullscreen mode. + for (ScrArea *area = screen->areabase.first; area; area = area->next) { + if (area->spacetype == SPACE_IMAGE) { + SpaceImage *sima = area->spacedata.first; + // area->spacedata might be empty when toggling fullscreen mode. if (sima != NULL && sima->image == rj->image) { - if (first_sa == NULL) { - first_sa = sa; + if (first_area == NULL) { + first_area = area; } - if (sa == rj->sa) { - matched_sa = sa; + if (area == rj->area) { + matched_area = area; break; } } @@ -569,12 +569,12 @@ static void render_image_update_pass_and_layer(RenderJob *rj, RenderResult *rr, } } - if (matched_sa == NULL) { - matched_sa = first_sa; + if (matched_area == NULL) { + matched_area = first_area; } - if (matched_sa) { - SpaceImage *sima = matched_sa->spacedata.first; + if (matched_area) { + SpaceImage *sima = matched_area->spacedata.first; RenderResult *main_rr = RE_AcquireResultRead(rj->re); /* TODO(sergey): is there faster way to get the layer index? */ @@ -689,10 +689,10 @@ static void render_image_restore_layer(RenderJob *rj) for (win = wm->windows.first; win; win = win->next) { const bScreen *screen = WM_window_get_active_screen(win); - for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { - if (sa == rj->sa) { - if (sa->spacetype == SPACE_IMAGE) { - SpaceImage *sima = sa->spacedata.first; + for (ScrArea *area = screen->areabase.first; area; area = area->next) { + if (area == rj->area) { + if (area->spacetype == SPACE_IMAGE) { + SpaceImage *sima = area->spacedata.first; if (RE_HasSingleLayer(rj->re)) { /* For single layer renders keep the active layer @@ -748,7 +748,7 @@ static void render_endjob(void *rjv) WM_main_add_notifier(NC_NODE | NA_EDITED, rj->scene); } - if (rj->sa) { + if (rj->area) { render_image_restore_layer(rj); } @@ -920,7 +920,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even View3D *v3d = use_viewport ? CTX_wm_view3d(C) : NULL; struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL; const char *name; - ScrArea *sa; + ScrArea *area; /* Cannot do render if there is not this function. */ if (re_type->render == NULL) { @@ -970,7 +970,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even // store spare /* ensure at least 1 area shows result */ - sa = render_view_open(C, event->x, event->y, op->reports); + area = render_view_open(C, event->x, event->y, op->reports); /* job custom data */ rj = MEM_callocN(sizeof(RenderJob), "render job"); @@ -991,14 +991,14 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even rj->reports = op->reports; rj->orig_layer = 0; rj->last_layer = 0; - rj->sa = sa; + rj->area = area; rj->supports_glsl_draw = IMB_colormanagement_support_glsl_draw(&scene->view_settings); BKE_color_managed_display_settings_copy(&rj->display_settings, &scene->display_settings); BKE_color_managed_view_settings_copy(&rj->view_settings, &scene->view_settings); - if (sa) { - SpaceImage *sima = sa->spacedata.first; + if (area) { + SpaceImage *sima = area->spacedata.first; rj->orig_layer = sima->iuser.layer; } |