diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2015-03-10 18:34:40 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-03-10 18:47:50 +0300 |
commit | 56c0a3faef74658fec4769d986253023958e6c36 (patch) | |
tree | caba5900bf059671e6c7013bb0d413b2a1cabc74 /source/blender/editors/render/render_opengl.c | |
parent | edc8a4c4847e3ea3a58683926c22b519d2af830c (diff) |
Fix T43953, make opengl render work like before, basically, if we render
transparent, it will render sky/transparent, regardless of the "show
world setting".
Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index d5cf7dd755a..402e72db217 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -136,7 +136,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender) int sizey = oglrender->sizey; const short view_context = (v3d != NULL); bool draw_bgpic = true; - bool draw_sky = (scene->r.alphamode == R_ADDSKY) && v3d && (v3d->flag3 & V3D_SHOW_WORLD); + bool draw_sky = (scene->r.alphamode == R_ADDSKY); unsigned char *rect = NULL; rr = RE_AcquireResultRead(oglrender->re); |