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authorCampbell Barton <ideasman42@gmail.com>2011-11-20 18:38:11 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-11-20 18:38:11 +0400
commitf1eb66aa68105ac27f371f4f708d8abf3b7da38b (patch)
tree77ce3c813f25702880e330740e06ae60a0aadca8 /source/blender/editors/render/render_opengl.c
parentbe701c7336a3f967a3a2807f8a7a0c511cb76815 (diff)
share code for fluidsim, ocean & dynamic paint file paths.
- use BLI_join_dirfile for joining all paths (no need to ensure slash is appended). - paths from linked library files now supported.
Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r--source/blender/editors/render/render_opengl.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 843918e9173..188a61181ce 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -73,6 +73,7 @@
#include "render_intern.h"
typedef struct OGLRender {
+ Main *bmain;
Render *re;
Scene *scene;
@@ -223,7 +224,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
IMB_color_to_bw(ibuf);
}
- BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, FALSE);
+ BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, FALSE);
ok= BKE_write_ibuf(ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality); /* no need to stamp here */
if(ok) printf("OpenGL Render written to '%s'\n", name);
else printf("OpenGL Render failed to write '%s'\n", name);
@@ -292,6 +293,7 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->ofs= ofs;
oglrender->sizex= sizex;
oglrender->sizey= sizey;
+ oglrender->bmain= CTX_data_main(C);
oglrender->scene= scene;
oglrender->write_still= is_write_still && !is_animation;
@@ -462,7 +464,7 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
}
}
else {
- BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, TRUE);
+ BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, TRUE);
ok= BKE_write_ibuf_stamp(scene, camera, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
if(ok==0) {