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authorAntonio Vazquez <blendergit@gmail.com>2016-08-04 00:31:48 +0300
committerJulian Eisel <eiseljulian@gmail.com>2016-08-04 00:39:36 +0300
commiteaea4ea51f665945e44ff2ffa534a594e9fb1938 (patch)
tree0791ec0d78a4506eebf3bcf3800a5b1423143494 /source/blender/editors/render/render_opengl.c
parent9d4ea8427770e8ca68149fc7f7760fe2273e5ce3 (diff)
Grease Pencil v2 Branch
Improve current Grease Pencil in order to get a better 2D animation tool. More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov Reviewed By: Severin, aligorith, campbellbarton Patch by @antoniov, with edits by @Severin. Differential Revision: https://developer.blender.org/D2115
Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r--source/blender/editors/render/render_opengl.c97
1 files changed, 97 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 992b827113d..85c05ab0e5c 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -43,6 +43,7 @@
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
+#include "DNA_gpencil_types.h"
#include "BKE_camera.h"
#include "BKE_context.h"
@@ -414,6 +415,99 @@ static void screen_opengl_render_write(OGLRender *oglrender)
else printf("OpenGL Render failed to write '%s'\n", name);
}
+static void addAlphaOverFloat(float dest[4], const float source[4])
+{
+ /* d = s + (1-alpha_s)d*/
+ float mul;
+
+ mul = 1.0f - source[3];
+
+ dest[0] = (mul * dest[0]) + source[0];
+ dest[1] = (mul * dest[1]) + source[1];
+ dest[2] = (mul * dest[2]) + source[2];
+ dest[3] = (mul * dest[3]) + source[3];
+
+}
+
+/* add renderlayer and renderpass for each grease pencil layer for using in composition */
+static void add_gpencil_renderpass(OGLRender *oglrender, RenderResult *rr, RenderView *rv)
+{
+ bGPdata *gpd = oglrender->scene->gpd;
+ Scene *scene = oglrender->scene;
+
+ /* sanity checks */
+ if (gpd == NULL) {
+ return;
+ }
+ if (scene == NULL) {
+ return;
+ }
+ if (BLI_listbase_is_empty(&gpd->layers)) {
+ return;
+ }
+
+ /* save old alpha mode */
+ short oldalphamode = scene->r.alphamode;
+ /* set alpha transparent for gp */
+ scene->r.alphamode = R_ALPHAPREMUL;
+
+ /* saves layer status */
+ short *oldsts = MEM_mallocN(BLI_listbase_count(&gpd->layers) * sizeof(short), "temp_gplayers_flag");
+ int i = 0;
+ for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
+ oldsts[i] = gpl->flag;
+ ++i;
+ }
+ /* loop all layers to create separate render */
+ for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
+ /* dont draw layer if hidden */
+ if (gpl->flag & GP_LAYER_HIDE)
+ continue;
+ /* hide all layer except current */
+ for (bGPDlayer *gph = gpd->layers.first; gph; gph = gph->next) {
+ if (gpl != gph) {
+ gph->flag |= GP_LAYER_HIDE;
+ }
+ }
+
+ /* render this gp layer */
+ screen_opengl_render_doit(oglrender, rr);
+
+ /* add RendePass composite */
+ RenderPass *rp = RE_create_gp_pass(rr, gpl->info, rv->name);
+
+ /* copy image data from rectf */
+ float *src = RE_RenderViewGetById(rr, oglrender->view_id)->rectf;
+ float *dest = rp->rect;
+
+ float *pixSrc, *pixDest;
+ int x, y, rectx, recty;
+ rectx = rr->rectx;
+ recty = rr->recty;
+ for (y = 0; y < recty; y++) {
+ for (x = 0; x < rectx; x++) {
+ pixSrc = src + 4 * (rectx * y + x);
+ if (pixSrc[3] > 0.0) {
+ pixDest = dest + 4 * (rectx * y + x);
+ addAlphaOverFloat(pixDest, pixSrc);
+ }
+ }
+ }
+
+ /* back layer status */
+ i = 0;
+ for (bGPDlayer *gph = gpd->layers.first; gph; gph = gph->next) {
+ gph->flag = oldsts[i];
+ ++i;
+ }
+ }
+ /* free memory */
+ MEM_freeN(oldsts);
+
+ /* back default alpha mode */
+ scene->r.alphamode = oldalphamode;
+}
+
static void screen_opengl_render_apply(OGLRender *oglrender)
{
RenderResult *rr;
@@ -449,6 +543,9 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
BLI_assert(view_id < oglrender->views_len);
RE_SetActiveRenderView(oglrender->re, rv->name);
oglrender->view_id = view_id;
+ /* add grease pencil passes */
+ add_gpencil_renderpass(oglrender, rr, rv);
+ /* render composite */
screen_opengl_render_doit(oglrender, rr);
}