diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-05-23 02:17:07 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-05-23 02:17:07 +0400 |
commit | 6bc2d572350c4bb86d81118813dd0fded7cd17e6 (patch) | |
tree | 2ef5263a732bff8d7c820bc9af42aa624941a7bc /source/blender/editors/render/render_opengl.c | |
parent | 3f8a146a1e44e4903b0a99608106b5a911bd4166 (diff) |
Fix #35449: image sequences to drive e.g. particle length or used in modifiers
were no properly updating when rendering animations.
The render engine was only updating the image user current frame on images used
by material textures. Now moved the function that updates all from the editors
to blenkernel level and do it on all frame changes.
Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index 659293f8fa0..231f5bc8eb4 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -542,10 +542,6 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op) } } - /* update animated image textures for gpu, etc, - * call before BKE_scene_update_for_newframe so modifiers with textures don't lag 1 frame */ - ED_image_update_frame(bmain, CFRA); - BKE_scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender)); if (view_context) { |