diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2015-04-29 17:26:30 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2015-04-29 17:55:53 +0300 |
commit | 3e6a66b9dee4e0b034a1de83fbd242191858a7df (patch) | |
tree | a585414e8d9c26e66c73555e30727597ff1652ab /source/blender/editors/render/render_opengl.c | |
parent | 18ba32df37aa84d0a7c884bd1945772df0d9c59f (diff) |
Multi-View cleanup: using RenderResult->rect* only for temporary RenderResults
Originally I wanted to get rid of RenderResult->rect* entirely, but it's
convenient to have for temporary structs.
This patch makes sure they are used only when really needed, which
should help clearing the code out.
(they are needed when using RE_AcquireResultImage() - which produces a
RenderResult with no RenderView)
Reviewers: sergey
Differential Revision: https://developer.blender.org/D1270
Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index 164f5f4bfd7..7fbdf9dc66b 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -248,7 +248,7 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr) Object *camera = NULL; ImBuf *ibuf; float winmat[4][4]; - float *rectf = RE_RenderViewGetRectf(rr, oglrender->view_id); + float *rectf = RE_RenderViewGetById(rr, oglrender->view_id)->rectf; int sizex = oglrender->sizex; int sizey = oglrender->sizey; const short view_context = (v3d != NULL); @@ -446,8 +446,8 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr) if (rect) { int profile_to; - float *rectf = RE_RenderViewGetRectf(rr, oglrender->view_id); - + float *rectf = RE_RenderViewGetById(rr, oglrender->view_id)->rectf; + if (BKE_scene_check_color_management_enabled(scene)) profile_to = IB_PROFILE_LINEAR_RGB; else |