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author | Campbell Barton <ideasman42@gmail.com> | 2010-11-16 17:40:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-16 17:40:46 +0300 |
commit | 1e245cc58928ad40c9e665f3aede685a9485ea21 (patch) | |
tree | f64cfe137212f0bb93aeb6a545c14c49e6c9b338 /source/blender/editors/render/render_opengl.c | |
parent | 2153c663be809eca6b30fa042c88751692175dc7 (diff) |
option to write images to a files on single frame renders, this isn't accessed by the UI at the moment, but could eventually be used for saving test-renders.
The main reason to have this is so renders can be scripted to write to a specific file without having to do annoying tricks like set a dummy start/end frame range, render an animation and work out the current frame image will be written to, then rename after rendering.
Also made some 'char *' args into 'const char *'
Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index 3dfd7e52c30..71354ad6d07 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -389,7 +389,7 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op) } } else { - BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION); + BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, TRUE); ok= BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality); if(ok==0) { |