diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-04-25 17:24:06 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-04-30 15:01:22 +0300 |
commit | d1f6ea2793d2b756b4f903f3ee7d09a90cf11890 (patch) | |
tree | 29a7b2954f6408afa682d446eaf433692c432528 /source/blender/editors/render/render_opengl.c | |
parent | 3e780507bd613d2b7e2ca3de178bf8108dcae9bc (diff) |
Sequencer: Scene Strip Performance
- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the
DNA_view3d_types: Due to this FSAA always kicked in making the
rendering slow.
- Removed `Texture Solid` and `DOF`.
- Now when chosing Solid rendering the settings
of the original scene is used.
- Added a global override to use scene specific shading. In the
Future we will need to enhanced this so user can change the
settings.
- Added support for LookDev. LookDev crashed as it needed the
`evil_C` what was not set
- LookDev mode will always show the scene + world lights.
Reviewed By: brecht, fclem
Maniphest Tasks: T62517
Differential Revision: https://developer.blender.org/D4738
Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index 41ef5d81901..28cfce00e6e 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -381,9 +381,10 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R } } else { - draw_flags |= V3D_OFSDRAW_USE_GPENCIL; + draw_flags |= V3D_OFSDRAW_SHOW_ANNOTATION; ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(depsgraph, scene, + NULL, OB_SOLID, scene->camera, oglrender->sizex, |