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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 12:11:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 13:04:24 +0300 |
commit | f18e53745151eee946dcc01bc4b526994971daef (patch) | |
tree | 4694ed04ee9c9a4a509e6850ca1b65370c9a8444 /source/blender/editors/render/render_opengl.c | |
parent | 846cac94db56ec1a51dea9f9e6d3138840741952 (diff) |
Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index 52a7b92217b..940ca963fc6 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -339,7 +339,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R GPU_offscreen_bind(oglrender->ofs, true); GPU_clear_color(0.0f, 0.0f, 0.0f, 0.0f); - GPU_clear(GPU_COLOR_BIT | GPU_DEPTH_BIT); + GPU_clear_depth(1.0f); GPU_matrix_reset(); wmOrtho2(0, scene->r.xsch, 0, scene->r.ysch); |