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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-23 02:17:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-23 02:17:07 +0400
commit6bc2d572350c4bb86d81118813dd0fded7cd17e6 (patch)
tree2ef5263a732bff8d7c820bc9af42aa624941a7bc /source/blender/editors/render/render_opengl.c
parent3f8a146a1e44e4903b0a99608106b5a911bd4166 (diff)
Fix #35449: image sequences to drive e.g. particle length or used in modifiers
were no properly updating when rendering animations. The render engine was only updating the image user current frame on images used by material textures. Now moved the function that updates all from the editors to blenkernel level and do it on all frame changes.
Diffstat (limited to 'source/blender/editors/render/render_opengl.c')
-rw-r--r--source/blender/editors/render/render_opengl.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 659293f8fa0..231f5bc8eb4 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -542,10 +542,6 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
}
}
- /* update animated image textures for gpu, etc,
- * call before BKE_scene_update_for_newframe so modifiers with textures don't lag 1 frame */
- ED_image_update_frame(bmain, CFRA);
-
BKE_scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));
if (view_context) {