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authorCampbell Barton <ideasman42@gmail.com>2019-02-27 02:46:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-27 03:03:16 +0300
commit3051e2f4ae8fd3e72a43dd1e5d40893d0efec500 (patch)
tree6de62ee531c71705a8d86592770d26f8ecb75d1f /source/blender/editors/render/render_preview.c
parentce104ca89643c4b0e6358fd22a2b056ecd603e62 (diff)
DNA: rename Lamp -> Light
- BKE_lamp -> BKE_light - Main.lamp -> light
Diffstat (limited to 'source/blender/editors/render/render_preview.c')
-rw-r--r--source/blender/editors/render/render_preview.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index fe3a6f96dcf..bacafbaee9b 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -156,7 +156,7 @@ typedef struct ShaderPreview {
/* datablocks with nodes need full copy during preview render, glsl uses it too */
Material *matcopy;
Tex *texcopy;
- Lamp *lampcopy;
+ Light *lampcopy;
World *worldcopy;
/** Copy of the active objects #Object.color */
@@ -268,7 +268,7 @@ static const char *preview_collection_name(const char pr_type)
case MA_TEXTURE:
return "Texture";
case MA_LAMP:
- return "Lamp";
+ return "Light";
case MA_SKY:
return "Sky";
case MA_HAIR:
@@ -330,7 +330,7 @@ static ID *duplicate_ids(ID *id, Depsgraph *depsgraph)
case ID_TE:
return (ID *)BKE_texture_localize((Tex *)id_eval);
case ID_LA:
- return (ID *)BKE_lamp_localize((Lamp *)id_eval);
+ return (ID *)BKE_light_localize((Light *)id_eval);
case ID_WO:
return (ID *)BKE_world_localize((World *)id_eval);
case ID_IM:
@@ -479,14 +479,14 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
}
}
else if (id_type == ID_LA) {
- Lamp *la = NULL, *origla = (Lamp *)id;
+ Light *la = NULL, *origla = (Light *)id;
/* work on a copy */
if (origla) {
BLI_assert(sp->id_copy != NULL);
- la = sp->lampcopy = (Lamp *)sp->id_copy;
+ la = sp->lampcopy = (Light *)sp->id_copy;
sp->id_copy = NULL;
- BLI_addtail(&pr_main->lamp, la);
+ BLI_addtail(&pr_main->light, la);
}
set_preview_collection(sce, view_layer, MA_LAMP);
@@ -705,7 +705,7 @@ static void shader_preview_updatejob(void *spv)
ntreeLocalSync(sp->worldcopy->nodetree, wrld->nodetree);
}
else if (GS(sp->id->name) == ID_LA) {
- Lamp *la = (Lamp *)sp->id;
+ Light *la = (Light *)sp->id;
if (sp->lampcopy && la->nodetree && sp->lampcopy->nodetree)
ntreeLocalSync(sp->lampcopy->nodetree, la->nodetree);
@@ -912,7 +912,7 @@ static void shader_preview_free(void *customdata)
}
if (sp->lampcopy) {
sp->id_copy = (ID *)sp->lampcopy;
- BLI_remlink(&pr_main->lamp, sp->lampcopy);
+ BLI_remlink(&pr_main->light, sp->lampcopy);
}
if (sp->id_copy) {
/* node previews */
@@ -934,7 +934,7 @@ static void shader_preview_free(void *customdata)
BKE_texture_free((Tex *)sp->id_copy);
break;
case ID_LA:
- BKE_lamp_free((Lamp *)sp->id_copy);
+ BKE_light_free((Light *)sp->id_copy);
break;
case ID_WO:
BKE_world_free((World *)sp->id_copy);