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authorDalai Felinto <dalai@blender.org>2020-04-03 20:15:01 +0300
committerDalai Felinto <dalai@blender.org>2020-04-03 20:27:46 +0300
commitd138cbfb47e379edc1ee915a8c6ff65b01f000d6 (patch)
treef4773ecce897c32eaf75295dd5f6a8e730d471ed /source/blender/editors/render/render_preview.c
parentb0c1184875d39abac4a65a5d20e263ea6d841009 (diff)
Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
Diffstat (limited to 'source/blender/editors/render/render_preview.c')
-rw-r--r--source/blender/editors/render/render_preview.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 2c508472a9c..0432057bb47 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -304,7 +304,7 @@ static void set_preview_visibility(Scene *scene,
}
/* Hide floor for icon renders. */
- for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
if (STREQ(base->object->id.name + 2, "Floor")) {
if (pr_method == PR_ICON_RENDER) {
base->object->restrictflag |= OB_RESTRICT_RENDER;
@@ -463,7 +463,7 @@ static Scene *preview_prepare_scene(
sce->display.render_aa = SCE_DISPLAY_AA_OFF;
}
- for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
if (base->object->id.name[2] == 'p') {
/* copy over object color, in case material uses it */
copy_v4_v4(base->object->color, sp->color);
@@ -522,7 +522,7 @@ static Scene *preview_prepare_scene(
sce->world->horb = 0.0f;
}
- for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
if (base->object->id.name[2] == 'p') {
if (base->object->type == OB_LAMP) {
base->object->data = la;