diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-08 01:29:17 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-08 01:50:00 +0300 |
commit | 8f817de0cbef41dac81e6c7665ada509c3fe2988 (patch) | |
tree | 0802c3287116ce0bf600adc4bed8cba31cfc97b1 /source/blender/editors/render/render_preview.c | |
parent | e68ac2827dd4f8ad346011a8a408b342e2718707 (diff) |
Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f7e we agree its
best to change the convention.
Names now mostly follow RNA.
Some exceptions:
- Use 'nodetrees' instead of 'nodegroups'
since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
since 'gpencil' is a common abbreviation in the C code.
Other exceptions:
- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
Diffstat (limited to 'source/blender/editors/render/render_preview.c')
-rw-r--r-- | source/blender/editors/render/render_preview.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index 5ea63901085..9599a7bdbee 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -249,7 +249,7 @@ static Scene *preview_get_scene(Main *pr_main) { if (pr_main == NULL) return NULL; - return pr_main->scene.first; + return pr_main->scenes.first; } static const char *preview_collection_name(const char pr_type) @@ -307,7 +307,7 @@ static World *preview_get_localized_world(ShaderPreview *sp, World *world) return sp->worldcopy; } sp->worldcopy = BKE_world_localize(world); - BLI_addtail(&sp->pr_main->world, sp->worldcopy); + BLI_addtail(&sp->pr_main->worlds, sp->worldcopy); return sp->worldcopy; } @@ -359,7 +359,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty /* this flag tells render to not execute depsgraph or ipos etc */ sce->r.scemode |= R_BUTS_PREVIEW; /* set world always back, is used now */ - sce->world = pr_main->world.first; + sce->world = pr_main->worlds.first; /* now: exposure copy */ if (scene->world) { sce->world->exp = scene->world->exp; @@ -407,7 +407,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty BLI_assert(sp->id_copy != NULL); mat = sp->matcopy = (Material *)sp->id_copy; sp->id_copy = NULL; - BLI_addtail(&pr_main->mat, mat); + BLI_addtail(&pr_main->materials, mat); /* use current scene world to light sphere */ if (mat->pr_type == MA_SPHERE_A && sp->pr_method == PR_BUTS_RENDER) { @@ -467,7 +467,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty BLI_assert(sp->id_copy != NULL); tex = sp->texcopy = (Tex *)sp->id_copy; sp->id_copy = NULL; - BLI_addtail(&pr_main->tex, tex); + BLI_addtail(&pr_main->textures, tex); } set_preview_collection(sce, view_layer, MA_TEXTURE); @@ -486,7 +486,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty BLI_assert(sp->id_copy != NULL); la = sp->lampcopy = (Light *)sp->id_copy; sp->id_copy = NULL; - BLI_addtail(&pr_main->light, la); + BLI_addtail(&pr_main->lights, la); } set_preview_collection(sce, view_layer, MA_LAMP); @@ -520,7 +520,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty BLI_assert(sp->id_copy != NULL); wrld = sp->worldcopy = (World *)sp->id_copy; sp->id_copy = NULL; - BLI_addtail(&pr_main->world, wrld); + BLI_addtail(&pr_main->worlds, wrld); } set_preview_collection(sce, view_layer, MA_SKY); @@ -900,19 +900,19 @@ static void shader_preview_free(void *customdata) if (sp->matcopy) { sp->id_copy = (ID *)sp->matcopy; - BLI_remlink(&pr_main->mat, sp->matcopy); + BLI_remlink(&pr_main->materials, sp->matcopy); } if (sp->texcopy) { sp->id_copy = (ID *)sp->texcopy; - BLI_remlink(&pr_main->tex, sp->texcopy); + BLI_remlink(&pr_main->textures, sp->texcopy); } if (sp->worldcopy) { sp->id_copy = (ID *)sp->worldcopy; - BLI_remlink(&pr_main->world, sp->worldcopy); + BLI_remlink(&pr_main->worlds, sp->worldcopy); } if (sp->lampcopy) { sp->id_copy = (ID *)sp->lampcopy; - BLI_remlink(&pr_main->light, sp->lampcopy); + BLI_remlink(&pr_main->lights, sp->lampcopy); } if (sp->id_copy) { /* node previews */ |