diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-05-02 16:18:53 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-05-02 17:19:12 +0300 |
commit | b52a0c78aff3afd49c0712ee35ba01f6b48662f7 (patch) | |
tree | 3dadc3f008de4c77962299777357a6075732ce41 /source/blender/editors/render/render_preview.c | |
parent | 76193106d2e3d1d211af33f39a3714e22944cb18 (diff) |
Workbench,EEVEE: Viewport Render Samples
- Add `render_aa` and `viewport_aa` sampling setting for workbench. 0
samples means no AA, 1 sample uses FXAA and more samples will use
TAA.
The viewport `gpu_viewport_quality` can still limit viewport anti-aliasing
method.
- Use TAA when rendering images. (this used to be CPU based FSAA)
- Removed `R_OSA` related settings.
Reviewers: fclem, brecht
Maniphest Tasks: T60847
Differential Revision: https://developer.blender.org/D4773
Diffstat (limited to 'source/blender/editors/render/render_preview.c')
-rw-r--r-- | source/blender/editors/render/render_preview.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index bf6d658f927..64f20a4a348 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -449,7 +449,7 @@ static Scene *preview_prepare_scene( } } else { - sce->r.mode &= ~(R_OSA); + sce->display.render_aa = SCE_DISPLAY_AA_OFF; } for (Base *base = view_layer->object_bases.first; base; base = base->next) { @@ -861,7 +861,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs if (sp->pr_method == PR_ICON_RENDER) { sce->r.scemode |= R_NO_IMAGE_LOAD; - sce->r.mode |= R_OSA; + sce->display.render_aa = SCE_DISPLAY_AA_SAMPLES_8; } else if (sp->pr_method == PR_NODE_RENDER) { if (idtype == ID_MA) { @@ -870,10 +870,10 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs else if (idtype == ID_TE) { sce->r.scemode |= R_TEXNODE_PREVIEW; } - sce->r.mode &= ~R_OSA; + sce->display.render_aa = SCE_DISPLAY_AA_OFF; } else { /* PR_BUTS_RENDER */ - sce->r.mode |= R_OSA; + sce->display.render_aa = SCE_DISPLAY_AA_SAMPLES_8; } /* callbacs are cleared on GetRender() */ |