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authorJacques Lucke <jacques@blender.org>2021-12-27 20:18:37 +0300
committerJacques Lucke <jacques@blender.org>2021-12-27 20:18:37 +0300
commit11ac276caaa6e6d42176452526af97cf972abb5f (patch)
treedebf8ccbf9143cf7523de6e745cb67fee2771495 /source/blender/editors/render/render_preview.cc
parent1c9d8fcb477c5aea5555781cc209d60da126f48f (diff)
Cleanup: clang tidy
Use c++ headers; use nullptr; redundant `void` in parameter list; inconsistent parameter name.
Diffstat (limited to 'source/blender/editors/render/render_preview.cc')
-rw-r--r--source/blender/editors/render/render_preview.cc224
1 files changed, 119 insertions, 105 deletions
diff --git a/source/blender/editors/render/render_preview.cc b/source/blender/editors/render/render_preview.cc
index 779bcd1428c..2b9dcdcacae 100644
--- a/source/blender/editors/render/render_preview.cc
+++ b/source/blender/editors/render/render_preview.cc
@@ -23,9 +23,9 @@
/* global includes */
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
+#include <cmath>
+#include <cstdlib>
+#include <cstring>
#ifndef WIN32
# include <unistd.h>
@@ -116,7 +116,7 @@ static void icon_copy_rect(ImBuf *ibuf, uint w, uint h, uint *rect);
/** \name Local Structs
* \{ */
-typedef struct ShaderPreview {
+struct ShaderPreview {
/* from wmJob */
void *owner;
short *stop, *do_update;
@@ -142,26 +142,27 @@ typedef struct ShaderPreview {
Main *bmain;
Main *pr_main;
-} ShaderPreview;
+};
-typedef struct IconPreviewSize {
+struct IconPreviewSize {
struct IconPreviewSize *next, *prev;
int sizex, sizey;
uint *rect;
-} IconPreviewSize;
+};
-typedef struct IconPreview {
+struct IconPreview {
Main *bmain;
- Depsgraph *depsgraph; /* May be NULL (see #WM_OT_previews_ensure). */
+ Depsgraph *depsgraph; /* May be nullptr (see #WM_OT_previews_ensure). */
Scene *scene;
void *owner;
- ID *id, *id_copy; /* May be NULL! (see ICON_TYPE_PREVIEW case in #ui_icon_ensure_deferred()) */
+ ID *id,
+ *id_copy; /* May be nullptr! (see ICON_TYPE_PREVIEW case in #ui_icon_ensure_deferred()) */
ListBase sizes;
- /* May be NULL, is used for rendering IDs that require some other object for it to be applied on
- * before the ID can be represented as an image, for example when rendering an Action. */
+ /* May be nullptr, is used for rendering IDs that require some other object for it to be applied
+ * on before the ID can be represented as an image, for example when rendering an Action. */
struct Object *active_object;
-} IconPreview;
+};
/** \} */
@@ -169,18 +170,18 @@ typedef struct IconPreview {
/** \name Preview for Buttons
* \{ */
-static Main *G_pr_main = NULL;
-static Main *G_pr_main_grease_pencil = NULL;
+static Main *G_pr_main = nullptr;
+static Main *G_pr_main_grease_pencil = nullptr;
#ifndef WITH_HEADLESS
static Main *load_main_from_memory(const void *blend, int blend_size)
{
const int fileflags = G.fileflags;
- Main *bmain = NULL;
+ Main *bmain = nullptr;
BlendFileData *bfd;
G.fileflags |= G_FILE_NO_UI;
- bfd = BLO_read_from_memory(blend, blend_size, BLO_READ_SKIP_NONE, NULL);
+ bfd = BLO_read_from_memory(blend, blend_size, BLO_READ_SKIP_NONE, nullptr);
if (bfd) {
bmain = bfd->main;
@@ -230,8 +231,8 @@ void ED_preview_free_dbase(void)
static Scene *preview_get_scene(Main *pr_main)
{
- if (pr_main == NULL) {
- return NULL;
+ if (pr_main == nullptr) {
+ return nullptr;
}
return static_cast<Scene *>(pr_main->scenes.first);
@@ -350,16 +351,16 @@ static void set_preview_visibility(Main *pr_main,
static World *preview_get_localized_world(ShaderPreview *sp, World *world)
{
- if (world == NULL) {
- return NULL;
+ if (world == nullptr) {
+ return nullptr;
}
- if (sp->worldcopy != NULL) {
+ if (sp->worldcopy != nullptr) {
return sp->worldcopy;
}
- ID *id_copy = BKE_id_copy_ex(NULL,
+ ID *id_copy = BKE_id_copy_ex(nullptr,
&world->id,
- NULL,
+ nullptr,
LIB_ID_CREATE_LOCAL | LIB_ID_COPY_LOCALIZE |
LIB_ID_COPY_NO_ANIMDATA);
sp->worldcopy = (World *)id_copy;
@@ -369,9 +370,9 @@ static World *preview_get_localized_world(ShaderPreview *sp, World *world)
static ID *duplicate_ids(ID *id, const bool allow_failure)
{
- if (id == NULL) {
+ if (id == nullptr) {
/* Non-ID preview render. */
- return NULL;
+ return nullptr;
}
switch (GS(id->name)) {
@@ -381,20 +382,23 @@ static ID *duplicate_ids(ID *id, const bool allow_failure)
case ID_LA:
case ID_WO: {
BLI_assert(BKE_previewimg_id_supports_jobs(id));
- ID *id_copy = BKE_id_copy_ex(
- NULL, id, NULL, LIB_ID_CREATE_LOCAL | LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_NO_ANIMDATA);
+ ID *id_copy = BKE_id_copy_ex(nullptr,
+ id,
+ nullptr,
+ LIB_ID_CREATE_LOCAL | LIB_ID_COPY_LOCALIZE |
+ LIB_ID_COPY_NO_ANIMDATA);
return id_copy;
}
/* These support threading, but don't need duplicating. */
case ID_IM:
case ID_BR:
BLI_assert(BKE_previewimg_id_supports_jobs(id));
- return NULL;
+ return nullptr;
default:
if (!allow_failure) {
BLI_assert_msg(0, "ID type preview not supported.");
}
- return NULL;
+ return nullptr;
}
}
@@ -421,13 +425,13 @@ static World *preview_get_world(Main *pr_main,
const ID_Type id_type,
const ePreviewRenderMethod pr_method)
{
- World *result = NULL;
+ World *result = nullptr;
const char *world_name = preview_world_name(sce, id_type, pr_method);
result = static_cast<World *>(
BLI_findstring(&pr_main->worlds, world_name, offsetof(ID, name) + 2));
/* No world found return first world. */
- if (result == NULL) {
+ if (result == nullptr) {
result = static_cast<World *>(pr_main->worlds.first);
}
@@ -457,7 +461,7 @@ static World *preview_prepare_world(Main *pr_main,
}
/* call this with a pointer to initialize preview scene */
-/* call this with NULL to restore assigned ID pointers in preview scene */
+/* call this with nullptr to restore assigned ID pointers in preview scene */
static Scene *preview_prepare_scene(
Main *bmain, Scene *scene, ID *id, int id_type, ShaderPreview *sp)
{
@@ -503,13 +507,13 @@ static Scene *preview_prepare_scene(
}
if (id_type == ID_MA) {
- Material *mat = NULL, *origmat = (Material *)id;
+ Material *mat = nullptr, *origmat = (Material *)id;
if (origmat) {
/* work on a copy */
- BLI_assert(sp->id_copy != NULL);
+ BLI_assert(sp->id_copy != nullptr);
mat = sp->matcopy = (Material *)sp->id_copy;
- sp->id_copy = NULL;
+ sp->id_copy = nullptr;
BLI_addtail(&pr_main->materials, mat);
/* Use current scene world for lighting. */
@@ -559,23 +563,23 @@ static Scene *preview_prepare_scene(
}
}
else if (id_type == ID_TE) {
- Tex *tex = NULL, *origtex = (Tex *)id;
+ Tex *tex = nullptr, *origtex = (Tex *)id;
if (origtex) {
- BLI_assert(sp->id_copy != NULL);
+ BLI_assert(sp->id_copy != nullptr);
tex = sp->texcopy = (Tex *)sp->id_copy;
- sp->id_copy = NULL;
+ sp->id_copy = nullptr;
BLI_addtail(&pr_main->textures, tex);
}
}
else if (id_type == ID_LA) {
- Light *la = NULL, *origla = (Light *)id;
+ Light *la = nullptr, *origla = (Light *)id;
/* work on a copy */
if (origla) {
- BLI_assert(sp->id_copy != NULL);
+ BLI_assert(sp->id_copy != nullptr);
la = sp->lampcopy = (Light *)sp->id_copy;
- sp->id_copy = NULL;
+ sp->id_copy = nullptr;
BLI_addtail(&pr_main->lights, la);
}
@@ -598,12 +602,12 @@ static Scene *preview_prepare_scene(
}
}
else if (id_type == ID_WO) {
- World *wrld = NULL, *origwrld = (World *)id;
+ World *wrld = nullptr, *origwrld = (World *)id;
if (origwrld) {
- BLI_assert(sp->id_copy != NULL);
+ BLI_assert(sp->id_copy != nullptr);
wrld = sp->worldcopy = (World *)sp->id_copy;
- sp->id_copy = NULL;
+ sp->id_copy = nullptr;
BLI_addtail(&pr_main->worlds, wrld);
}
@@ -614,7 +618,7 @@ static Scene *preview_prepare_scene(
return sce;
}
- return NULL;
+ return nullptr;
}
/* new UI convention: draw is in pixel space already. */
@@ -651,7 +655,7 @@ static bool ed_preview_draw_rect(ScrArea *area, int split, int first, rcti *rect
/* test if something rendered ok */
re = RE_GetRender(name);
- if (re == NULL) {
+ if (re == nullptr) {
return false;
}
@@ -663,7 +667,7 @@ static bool ed_preview_draw_rect(ScrArea *area, int split, int first, rcti *rect
}
else {
/* possible the job clears the views but we're still drawing T45496 */
- rv = NULL;
+ rv = nullptr;
}
if (rv && rv->rectf) {
@@ -683,12 +687,21 @@ static bool ed_preview_draw_rect(ScrArea *area, int split, int first, rcti *rect
RE_AcquiredResultGet32(re, &rres, (uint *)rect_byte, 0);
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
- immDrawPixelsTex(
- &state, fx, fy, rres.rectx, rres.recty, GPU_RGBA8, false, rect_byte, 1.0f, 1.0f, NULL);
+ immDrawPixelsTex(&state,
+ fx,
+ fy,
+ rres.rectx,
+ rres.recty,
+ GPU_RGBA8,
+ false,
+ rect_byte,
+ 1.0f,
+ 1.0f,
+ nullptr);
MEM_freeN(rect_byte);
- ok = 1;
+ ok = true;
}
}
}
@@ -733,10 +746,10 @@ void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, r
/* start a new preview render job if signaled through sbuts->preview,
* if no render result was found and no preview render job is running,
* or if the job is running and the size of preview changed */
- if ((sbuts != NULL && sbuts->preview) ||
+ if ((sbuts != nullptr && sbuts->preview) ||
(!ok && !WM_jobs_test(wm, area, WM_JOB_TYPE_RENDER_PREVIEW)) ||
(sp && (abs(sp->sizex - newx) >= 2 || abs(sp->sizey - newy) > 2))) {
- if (sbuts != NULL) {
+ if (sbuts != nullptr) {
sbuts->preview = 0;
}
ED_preview_shader_job(C, area, id, parent, slot, newx, newy, PR_BUTS_RENDER);
@@ -804,7 +817,7 @@ static Scene *object_preview_scene_create(const struct ObjectPreviewData *previe
Depsgraph *depsgraph = DEG_graph_new(
preview_data->pr_main, scene, view_layer, DAG_EVAL_VIEWPORT);
- BLI_assert(preview_data->object != NULL);
+ BLI_assert(preview_data->object != nullptr);
BLI_addtail(&preview_data->pr_main->objects, preview_data->object);
BKE_collection_object_add(preview_data->pr_main, scene->master_collection, preview_data->object);
@@ -852,7 +865,7 @@ static void object_preview_render(IconPreview *preview, IconPreviewSize *preview
Scene *scene = object_preview_scene_create(&preview_data, &depsgraph);
/* Ownership is now ours. */
- preview->id_copy = NULL;
+ preview->id_copy = nullptr;
U.pixelsize = 2.0f;
@@ -872,8 +885,8 @@ static void object_preview_render(IconPreview *preview, IconPreviewSize *preview
IB_rect,
V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS,
R_ALPHAPREMUL,
- NULL,
- NULL,
+ nullptr,
+ nullptr,
err_out);
/* TODO: color-management? */
@@ -897,15 +910,15 @@ static void object_preview_render(IconPreview *preview, IconPreviewSize *preview
static struct PoseBackup *action_preview_render_prepare(IconPreview *preview)
{
Object *object = preview->active_object;
- if (object == NULL) {
+ if (object == nullptr) {
WM_report(RPT_WARNING, "No active object, unable to apply the Action before rendering");
- return NULL;
+ return nullptr;
}
- if (object->pose == NULL) {
+ if (object->pose == nullptr) {
WM_reportf(RPT_WARNING,
"Object %s has no pose, unable to apply the Action before rendering",
object->id.name + 2);
- return NULL;
+ return nullptr;
}
/* Create a backup of the current pose. */
@@ -926,7 +939,7 @@ static struct PoseBackup *action_preview_render_prepare(IconPreview *preview)
static void action_preview_render_cleanup(IconPreview *preview, struct PoseBackup *pose_backup)
{
- if (pose_backup == NULL) {
+ if (pose_backup == nullptr) {
return;
}
ED_pose_backup_restore(pose_backup);
@@ -946,7 +959,7 @@ static void action_preview_render(IconPreview *preview, IconPreviewSize *preview
/* Not all code paths that lead to this function actually provide a depsgraph.
* The "Refresh Asset Preview" button (ED_OT_lib_id_generate_preview) does,
* but WM_OT_previews_ensure does not. */
- BLI_assert(depsgraph != NULL);
+ BLI_assert(depsgraph != nullptr);
BLI_assert(preview->scene == DEG_get_input_scene(depsgraph));
/* Apply the pose before getting the evaluated scene, so that the new pose is evaluated. */
@@ -954,7 +967,7 @@ static void action_preview_render(IconPreview *preview, IconPreviewSize *preview
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *camera_eval = scene_eval->camera;
- if (camera_eval == NULL) {
+ if (camera_eval == nullptr) {
printf("Scene has no camera, unable to render preview of %s without it.\n",
preview->id->name + 2);
return;
@@ -963,7 +976,7 @@ static void action_preview_render(IconPreview *preview, IconPreviewSize *preview
/* This renders with the Workbench engine settings stored on the Scene. */
ImBuf *ibuf = ED_view3d_draw_offscreen_imbuf_simple(depsgraph,
scene_eval,
- NULL,
+ nullptr,
OB_SOLID,
camera_eval,
preview_sized->sizex,
@@ -971,8 +984,8 @@ static void action_preview_render(IconPreview *preview, IconPreviewSize *preview
IB_rect,
V3D_OFSDRAW_NONE,
R_ADDSKY,
- NULL,
- NULL,
+ nullptr,
+ nullptr,
err_out);
action_preview_render_cleanup(preview, pose_backup);
@@ -1024,7 +1037,7 @@ static void shader_preview_texture(ShaderPreview *sp, Tex *tex, Scene *sce, Rend
/* This is needed otherwise no RenderResult is created. */
sce->r.scemode &= ~R_BUTS_PREVIEW;
- RE_InitState(re, NULL, &sce->r, &sce->view_layers, NULL, width, height, NULL);
+ RE_InitState(re, nullptr, &sce->r, &sce->view_layers, nullptr, width, height, nullptr);
RE_SetScene(re, sce);
/* Create buffer in empty RenderView created in the init step. */
@@ -1104,7 +1117,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
/* get the stuff from the builtin preview dbase */
sce = preview_prepare_scene(sp->bmain, sp->scene, id, idtype, sp);
- if (sce == NULL) {
+ if (sce == nullptr) {
return;
}
@@ -1117,7 +1130,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
re = RE_GetRender(name);
/* full refreshed render from first tile */
- if (re == NULL) {
+ if (re == nullptr) {
re = RE_NewRender(name);
}
@@ -1167,7 +1180,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
}
/* unassign the pointers, reset vars */
- preview_prepare_scene(sp->bmain, sp->scene, NULL, GS(id->name), sp);
+ preview_prepare_scene(sp->bmain, sp->scene, nullptr, GS(id->name), sp);
/* XXX bad exception, end-exec is not being called in render, because it uses local main. */
#if 0
@@ -1215,15 +1228,15 @@ static void shader_preview_free(void *customdata)
{
ShaderPreview *sp = static_cast<ShaderPreview *>(customdata);
Main *pr_main = sp->pr_main;
- ID *main_id_copy = NULL;
- ID *sub_id_copy = NULL;
+ ID *main_id_copy = nullptr;
+ ID *sub_id_copy = nullptr;
if (sp->matcopy) {
main_id_copy = (ID *)sp->matcopy;
BLI_remlink(&pr_main->materials, sp->matcopy);
}
if (sp->texcopy) {
- BLI_assert(main_id_copy == NULL);
+ BLI_assert(main_id_copy == nullptr);
main_id_copy = (ID *)sp->texcopy;
BLI_remlink(&pr_main->textures, sp->texcopy);
}
@@ -1238,7 +1251,7 @@ static void shader_preview_free(void *customdata)
BLI_remlink(&pr_main->worlds, sp->worldcopy);
}
if (sp->lampcopy) {
- BLI_assert(main_id_copy == NULL);
+ BLI_assert(main_id_copy == nullptr);
main_id_copy = (ID *)sp->lampcopy;
BLI_remlink(&pr_main->lights, sp->lampcopy);
}
@@ -1280,7 +1293,7 @@ static ImBuf *icon_preview_imbuf_from_brush(Brush *brush)
BLI_path_abs(path, ID_BLEND_PATH_FROM_GLOBAL(&brush->id));
/* Use default color-spaces for brushes. */
- brush->icon_imbuf = IMB_loadiffname(path, flags, NULL);
+ brush->icon_imbuf = IMB_loadiffname(path, flags, nullptr);
/* otherwise lets try to find it in other directories */
if (!(brush->icon_imbuf)) {
@@ -1291,7 +1304,7 @@ static ImBuf *icon_preview_imbuf_from_brush(Brush *brush)
if (path[0]) {
/* Use default color spaces. */
- brush->icon_imbuf = IMB_loadiffname(path, flags, NULL);
+ brush->icon_imbuf = IMB_loadiffname(path, flags, nullptr);
}
}
@@ -1317,7 +1330,7 @@ static void icon_copy_rect(ImBuf *ibuf, uint w, uint h, uint *rect)
short ex, ey, dx, dy;
/* paranoia test */
- if (ibuf == NULL || (ibuf->rect == NULL && ibuf->rect_float == NULL)) {
+ if (ibuf == nullptr || (ibuf->rect == nullptr && ibuf->rect_float == nullptr)) {
return;
}
@@ -1347,7 +1360,7 @@ static void icon_copy_rect(ImBuf *ibuf, uint w, uint h, uint *rect)
IMB_scalefastImBuf(ima, ex, ey);
/* if needed, convert to 32 bits */
- if (ima->rect == NULL) {
+ if (ima->rect == nullptr) {
IMB_rect_from_float(ima);
}
@@ -1400,15 +1413,15 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat
ID *id = sp->id;
short idtype = GS(id->name);
- BLI_assert(id != NULL);
+ BLI_assert(id != nullptr);
if (idtype == ID_IM) {
Image *ima = (Image *)id;
- ImBuf *ibuf = NULL;
+ ImBuf *ibuf = nullptr;
ImageUser iuser;
BKE_imageuser_default(&iuser);
- if (ima == NULL) {
+ if (ima == nullptr) {
return;
}
@@ -1419,9 +1432,9 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat
/* elubie: this needs to be changed: here image is always loaded if not
* already there. Very expensive for large images. Need to find a way to
* only get existing ibuf */
- ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL);
- if (ibuf == NULL || (ibuf->rect == NULL && ibuf->rect_float == NULL)) {
- BKE_image_release_ibuf(ima, ibuf, NULL);
+ ibuf = BKE_image_acquire_ibuf(ima, &iuser, nullptr);
+ if (ibuf == nullptr || (ibuf->rect == nullptr && ibuf->rect_float == nullptr)) {
+ BKE_image_release_ibuf(ima, ibuf, nullptr);
return;
}
@@ -1429,7 +1442,7 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat
*do_update = true;
- BKE_image_release_ibuf(ima, ibuf, NULL);
+ BKE_image_release_ibuf(ima, ibuf, nullptr);
}
else if (idtype == ID_BR) {
Brush *br = (Brush *)id;
@@ -1510,7 +1523,7 @@ static void other_id_types_preview_render(IconPreview *ip,
sp->id_copy = ip->id_copy;
sp->bmain = ip->bmain;
sp->own_id_copy = false;
- Material *ma = NULL;
+ Material *ma = nullptr;
if (sp->pr_method == PR_ICON_RENDER) {
BLI_assert(ip->id);
@@ -1520,7 +1533,7 @@ static void other_id_types_preview_render(IconPreview *ip,
ma = (Material *)ip->id;
}
- if ((ma == NULL) || (ma->gp_style == NULL)) {
+ if ((ma == nullptr) || (ma->gp_style == nullptr)) {
sp->pr_main = G_pr_main;
}
else {
@@ -1580,7 +1593,7 @@ static void icon_preview_startjob_all_sizes(void *customdata,
* they can skip this test. */
/* TODO: Decouple the ID-type-specific render functions from this function, so that it's not
* necessary to know here what happens inside lower-level functions. */
- const bool use_solid_render_mode = (ip->id != NULL) && ELEM(GS(ip->id->name), ID_OB, ID_AC);
+ const bool use_solid_render_mode = (ip->id != nullptr) && ELEM(GS(ip->id->name), ID_OB, ID_AC);
if (!use_solid_render_mode && preview_method_is_render(pr_method) &&
!check_engine_supports_preview(ip->scene)) {
continue;
@@ -1593,7 +1606,7 @@ static void icon_preview_startjob_all_sizes(void *customdata,
}
#endif
- if (ip->id != NULL) {
+ if (ip->id != nullptr) {
switch (GS(ip->id->name)) {
case ID_OB:
if (object_preview_is_type_supported((Object *)ip->id)) {
@@ -1606,7 +1619,7 @@ static void icon_preview_startjob_all_sizes(void *customdata,
action_preview_render(ip, cur_size);
continue;
default:
- /* Fall through to the same code as the `ip->id == NULL` case. */
+ /* Fall through to the same code as the `ip->id == nullptr` case. */
break;
}
}
@@ -1654,7 +1667,7 @@ static void icon_preview_endjob(void *customdata)
for (i = 0; i < NUM_ICON_SIZES; i++) {
if (prv_img->gputexture[i]) {
GPU_texture_free(prv_img->gputexture[i]);
- prv_img->gputexture[i] = NULL;
+ prv_img->gputexture[i] = nullptr;
WM_main_add_notifier(NC_MATERIAL | ND_SHADING_DRAW, ip->id);
}
}
@@ -1692,20 +1705,20 @@ static void icon_preview_free(void *customdata)
bool ED_preview_id_is_supported(const ID *id)
{
- if (id == NULL) {
+ if (id == nullptr) {
return false;
}
if (GS(id->name) == ID_OB) {
return object_preview_is_type_supported((const Object *)id);
}
- return BKE_previewimg_id_get_p(id) != NULL;
+ return BKE_previewimg_id_get_p(id) != nullptr;
}
void ED_preview_icon_render(
const bContext *C, Scene *scene, ID *id, uint *rect, int sizex, int sizey)
{
- IconPreview ip = {NULL};
+ IconPreview ip = {nullptr};
short stop = false, update = false;
float progress = 0.0f;
@@ -1728,7 +1741,7 @@ void ED_preview_icon_render(
icon_preview_endjob(&ip);
BLI_freelistN(&ip.sizes);
- if (ip.id_copy != NULL) {
+ if (ip.id_copy != nullptr) {
preview_id_copy_free(ip.id_copy);
}
}
@@ -1784,7 +1797,8 @@ void ED_preview_icon_job(
* Particularly important for heavy scenes and Eevee using OpenGL that blocks
* the user interface drawing. */
WM_jobs_delay_start(wm_job, (delay) ? 2.0 : 0.0);
- WM_jobs_callbacks(wm_job, icon_preview_startjob_all_sizes, NULL, NULL, icon_preview_endjob);
+ WM_jobs_callbacks(
+ wm_job, icon_preview_startjob_all_sizes, nullptr, nullptr, icon_preview_endjob);
WM_jobs_start(CTX_wm_manager(C), wm_job);
}
@@ -1835,7 +1849,7 @@ void ED_preview_shader_job(const bContext *C,
sp->parent = parent;
sp->slot = slot;
sp->bmain = CTX_data_main(C);
- Material *ma = NULL;
+ Material *ma = nullptr;
/* hardcoded preview .blend for Eevee + Cycles, this should be solved
* once with custom preview .blend path for external engines */
@@ -1845,7 +1859,7 @@ void ED_preview_shader_job(const bContext *C,
ma = (Material *)id;
}
- if ((ma == NULL) || (ma->gp_style == NULL)) {
+ if ((ma == nullptr) || (ma->gp_style == nullptr)) {
sp->pr_main = G_pr_main;
}
else {
@@ -1862,7 +1876,7 @@ void ED_preview_shader_job(const bContext *C,
/* setup job */
WM_jobs_customdata_set(wm_job, sp, shader_preview_free);
WM_jobs_timer(wm_job, 0.1, NC_MATERIAL, NC_MATERIAL);
- WM_jobs_callbacks(wm_job, common_preview_startjob, NULL, shader_preview_updatejob, NULL);
+ WM_jobs_callbacks(wm_job, common_preview_startjob, nullptr, shader_preview_updatejob, nullptr);
WM_jobs_start(CTX_wm_manager(C), wm_job);
}
@@ -1872,17 +1886,17 @@ void ED_preview_kill_jobs(wmWindowManager *wm, Main *UNUSED(bmain))
if (wm) {
/* This is called to stop all preview jobs before scene data changes, to
* avoid invalid memory access. */
- WM_jobs_kill(wm, NULL, common_preview_startjob);
- WM_jobs_kill(wm, NULL, icon_preview_startjob_all_sizes);
+ WM_jobs_kill(wm, nullptr, common_preview_startjob);
+ WM_jobs_kill(wm, nullptr, icon_preview_startjob_all_sizes);
}
}
-typedef struct PreviewRestartQueueEntry {
+struct PreviewRestartQueueEntry {
struct PreviewRestartQueueEntry *next, *prev;
enum eIconSizes size;
ID *id;
-} PreviewRestartQueueEntry;
+};
static ListBase /* #PreviewRestartQueueEntry */ G_restart_previews_queue;
@@ -1912,7 +1926,7 @@ void ED_preview_restart_queue_work(const bContext *C)
}
BKE_previewimg_clear_single(preview, queue_entry->size);
- UI_icon_render_id(C, NULL, queue_entry->id, queue_entry->size, true);
+ UI_icon_render_id(C, nullptr, queue_entry->id, queue_entry->size, true);
BLI_freelinkN(&G_restart_previews_queue, queue_entry);
}