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author | Germano Cavalcante <germano.costa@ig.com.br> | 2022-09-05 23:34:10 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2022-09-05 23:34:10 +0300 |
commit | 57639186514079d3fce590006616c543628fe1d8 (patch) | |
tree | 62f82cbe7eb3178ad94bbeb20e93fe0047c24177 /source/blender/editors/render/render_preview.cc | |
parent | 4536de98d18b8887edee37b03a12da015590bb45 (diff) |
GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3D
3D shaders work in both 2D and 3D viewports.
This shader is a good candidate to be exposed in Python.
Diffstat (limited to 'source/blender/editors/render/render_preview.cc')
-rw-r--r-- | source/blender/editors/render/render_preview.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_preview.cc b/source/blender/editors/render/render_preview.cc index cd0a05f02bc..5e23458e8bb 100644 --- a/source/blender/editors/render/render_preview.cc +++ b/source/blender/editors/render/render_preview.cc @@ -679,7 +679,7 @@ static bool ed_preview_draw_rect(ScrArea *area, int split, int first, rcti *rect /* material preview only needs monoscopy (view 0) */ RE_AcquiredResultGet32(re, &rres, (uint *)rect_byte, 0); - IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); + IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_3D_IMAGE_COLOR); immDrawPixelsTexTiled(&state, fx, fy, |