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author | Bastien Montagne <bastien@blender.org> | 2020-09-21 15:24:55 +0300 |
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committer | Bastien Montagne <bastien@blender.org> | 2020-09-21 15:24:55 +0300 |
commit | 82aa300e1ce47f2b77e868ba43ffeaff0dc7bf96 (patch) | |
tree | 9c5c3f745f3872a269b8d6f4bfb99df3064028fd /source/blender/editors/render/render_shading.c | |
parent | 154752243dd726676d5e7c3c2ddf6a9dced678e2 (diff) |
Fix T79373: Forbid painting on linked image from 3DView.
As noted by @lichtwerk (thanks), one can have a local object and/or
material using a linked image data-block, this case needs some different
handling to prevent painting on such linked image.
For now, tweak `BKE_paint_proj_mesh_data_check` (eeeek, that name
prefix!) to consider paintslots with linked image as 'non-existing'.
Diffstat (limited to 'source/blender/editors/render/render_shading.c')
0 files changed, 0 insertions, 0 deletions