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authorBastien Montagne <montagne29@wanadoo.fr>2012-03-30 17:04:29 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-03-30 17:04:29 +0400
commit55c210b57ed803d8f6fd16132e44c9c272703af1 (patch)
treeeb320152ace32c18586ef97bf33f2eaf95147ea0 /source/blender/editors/render/render_shading.c
parent89b83f00608dfb2a7750476035f0635885473d21 (diff)
Fix [#30709] Renaming a bone renames all drivers' targets using a bone of that name, regardless of the armature.
This fix adds a "ref_id" ID pointer to BKE_all_animdata_fix_paths_rename() & co, which is the ID against which prefix+oldName/NewName is "applied", currently only used for drivers' bones targets. Just pass NULL to get same behavior as previously. A bit annoying to make such a change for such a specific case, but there seems to be no other way to go... :/
Diffstat (limited to 'source/blender/editors/render/render_shading.c')
-rw-r--r--source/blender/editors/render/render_shading.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 6e2a83c13bb..14f7e337f91 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -588,9 +588,9 @@ static int texture_slot_move(bContext *C, wmOperator *op)
mtex_ar[act] = mtex_ar[act - 1];
mtex_ar[act - 1] = mtexswap;
- BKE_animdata_fix_paths_rename(id, adt, "texture_slots", NULL, NULL, act - 1, -1, 0);
- BKE_animdata_fix_paths_rename(id, adt, "texture_slots", NULL, NULL, act, act - 1, 0);
- BKE_animdata_fix_paths_rename(id, adt, "texture_slots", NULL, NULL, -1, act, 0);
+ BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, act - 1, -1, 0);
+ BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, act, act - 1, 0);
+ BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, -1, act, 0);
if (GS(id->name) == ID_MA) {
Material *ma = (Material *)id;
@@ -610,9 +610,9 @@ static int texture_slot_move(bContext *C, wmOperator *op)
mtex_ar[act] = mtex_ar[act + 1];
mtex_ar[act + 1] = mtexswap;
- BKE_animdata_fix_paths_rename(id, adt, "texture_slots", NULL, NULL, act + 1, -1, 0);
- BKE_animdata_fix_paths_rename(id, adt, "texture_slots", NULL, NULL, act, act + 1, 0);
- BKE_animdata_fix_paths_rename(id, adt, "texture_slots", NULL, NULL, -1, act, 0);
+ BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, act + 1, -1, 0);
+ BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, act, act + 1, 0);
+ BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, -1, act, 0);
if (GS(id->name) == ID_MA) {
Material *ma = (Material *)id;