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author | Campbell Barton <ideasman42@gmail.com> | 2012-05-05 20:03:57 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-05 20:03:57 +0400 |
commit | 1dccd4c98a4909383b9c11f7c2ee987e22833dad (patch) | |
tree | 3d127436243536d6ceaba4cb884249156ba215cd /source/blender/editors/render/render_shading.c | |
parent | ff4ff9c8a429d9869e7056417bc7acd47a545eb2 (diff) |
code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
Diffstat (limited to 'source/blender/editors/render/render_shading.c')
-rw-r--r-- | source/blender/editors/render/render_shading.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index c8fd8d0c93f..ca4683b864c 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -375,7 +375,7 @@ static int new_material_exec(bContext *C, wmOperator *UNUSED(op)) ma = BKE_material_copy(ma); } else { - ma = add_material("Material"); + ma = BKE_material_add("Material"); if (BKE_scene_use_new_shading_nodes(scene)) { ED_node_shader_default(scene, &ma->id); |