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author | Philipp Oeser <info@graphics-engineer.com> | 2018-10-04 12:24:17 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2018-10-04 12:24:17 +0300 |
commit | cc92d83d398854f461fe042959c384306d38320a (patch) | |
tree | 224fd128756651dbd66227c57525ca5f744f499b /source/blender/editors/render/render_shading.c | |
parent | 935b18ec7563ff9bfc78300972bd0a8673aac8ee (diff) |
Fix T57011: Crash pressing Free Light Cache during Indirect Light Cache
Baking
just kill the bake job prior to freeing
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D3764
Diffstat (limited to 'source/blender/editors/render/render_shading.c')
-rw-r--r-- | source/blender/editors/render/render_shading.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index 78d3373c88c..43680107dbd 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -833,6 +833,10 @@ static int light_cache_free_exec(bContext *C, wmOperator *UNUSED(op)) { Scene *scene = CTX_data_scene(C); + /* kill potential bake job first (see T57011) */ + wmWindowManager *wm = CTX_wm_manager(C); + WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_LIGHT_BAKE); + if (!scene->eevee.light_cache) { return OPERATOR_CANCELLED; } |