Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2020-08-04 20:52:18 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-05 03:26:44 +0300
commit6be8b6af4006e088ac4a2cd8c1adc8f18c04035b (patch)
treeb1fdd6632646e8cc87015294b6a394087ee54583 /source/blender/editors/render/render_shading.c
parentd1b3da697d814bcb35a718d2d7c660bd2120cb4b (diff)
EEVEE: LightCache: Prevent crash when using a lightcache too big
Some implementation have different maximum texture size. This patch avoid crash when texture allocation fails when: - trying to bake a lightcache too big for the OpenGL imeplementaion. - loading a cache from file that is too big for the OpenGL imeplementation.
Diffstat (limited to 'source/blender/editors/render/render_shading.c')
-rw-r--r--source/blender/editors/render/render_shading.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 536252f5003..711f89b9fda 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -945,6 +945,11 @@ static int light_cache_bake_modal(bContext *C, wmOperator *op, const wmEvent *ev
/* no running blender, remove handler and pass through */
if (0 == WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER)) {
+ LightCache *lcache = scene->eevee.light_cache_data;
+ if (lcache && (lcache->flag & LIGHTCACHE_INVALID)) {
+ BKE_report(op->reports, RPT_ERROR, "Lightcache cannot allocate resources");
+ return OPERATOR_CANCELLED;
+ }
return OPERATOR_FINISHED | OPERATOR_PASS_THROUGH;
}