diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-07-03 16:08:40 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-03 17:43:40 +0300 |
commit | 9b89de2571b0c3fa2276b5c2ae589e0ec831d1f5 (patch) | |
tree | 63f1007a5262b4d6f1c1a96734c521d836eb6fc6 /source/blender/editors/render/render_shading.c | |
parent | 05f970847e12ce30e8c4c624677d94ae239ce2bc (diff) |
Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
Diffstat (limited to 'source/blender/editors/render/render_shading.c')
-rw-r--r-- | source/blender/editors/render/render_shading.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index ae9f80f746a..9595a66173b 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -294,7 +294,7 @@ static int material_slot_assign_exec(bContext *C, wmOperator *UNUSED(op)) } else { /* Find the first matching material. - * Note: there may be multiple but that's not a common use case. */ + * NOTE: there may be multiple but that's not a common use case. */ for (int i = 0; i < ob->totcol; i++) { const Material *mat = BKE_object_material_get(ob, i + 1); if (mat_active == mat) { @@ -401,7 +401,7 @@ static int material_slot_de_select(bContext *C, bool select) } else { /* Find the first matching material. - * Note: there may be multiple but that's not a common use case. */ + * NOTE: there may be multiple but that's not a common use case. */ for (int i = 0; i < ob->totcol; i++) { const Material *mat = BKE_object_material_get(ob, i + 1); if (mat_active == mat) { @@ -1183,7 +1183,7 @@ static int light_cache_bake_exec(bContext *C, wmOperator *op) G.is_break = false; - /* TODO abort if selected engine is not eevee. */ + /* TODO: abort if selected engine is not eevee. */ void *rj = EEVEE_lightbake_job_data_alloc(bmain, view_layer, scene, false, scene->r.cfra); light_cache_bake_tag_cache(scene, op); |