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authorPhilipp Oeser <info@graphics-engineer.com>2021-07-20 15:25:30 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2021-07-20 18:00:01 +0300
commitf164188a6d81cb4b8f7400b12979b2948ec46734 (patch)
tree526c746952306b5745dc12d440bd1493fc8b2e8b /source/blender/editors/render/render_shading.c
parent3e29175af3885434dc97e76c83349be7edff766c (diff)
Fix T89981: missing refresh on the compositors render layer node when adding/removing AOVs
Just refresh the node's outputs via ntreeCompositUpdateRLayers(). Maniphest Tasks: T89981 Differential Revision: https://developer.blender.org/D11973
Diffstat (limited to 'source/blender/editors/render/render_shading.c')
-rw-r--r--source/blender/editors/render/render_shading.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index d2b1ebdad78..8a3d8f9636b 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -56,6 +56,7 @@
#include "BKE_linestyle.h"
#include "BKE_main.h"
#include "BKE_material.h"
+#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_scene.h"
@@ -1043,6 +1044,10 @@ static int view_layer_add_aov_exec(bContext *C, wmOperator *UNUSED(op))
engine = NULL;
}
+ if (scene->nodetree) {
+ ntreeCompositUpdateRLayers(scene->nodetree);
+ }
+
DEG_id_tag_update(&scene->id, 0);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
@@ -1091,6 +1096,10 @@ static int view_layer_remove_aov_exec(bContext *C, wmOperator *UNUSED(op))
engine = NULL;
}
+ if (scene->nodetree) {
+ ntreeCompositUpdateRLayers(scene->nodetree);
+ }
+
DEG_id_tag_update(&scene->id, 0);
DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);