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author | Campbell Barton <ideasman42@gmail.com> | 2019-08-01 06:53:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-01 07:02:41 +0300 |
commit | 760dbd1cbf56e13b0a827afb6f7784fa46fff9b4 (patch) | |
tree | 09d4f8ddc29c475377c155532c89a8cb6fb0315e /source/blender/editors/render/render_shading.c | |
parent | 135413e324b8f3f14307dc47aeadf97e6fd446ad (diff) |
Cleanup: misc spelling fixes
T68035 by @luzpaz
Diffstat (limited to 'source/blender/editors/render/render_shading.c')
-rw-r--r-- | source/blender/editors/render/render_shading.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index 36531b2806c..01740c13c9d 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -310,7 +310,7 @@ static int material_slot_de_select(bContext *C, bool select) } else { /* Find the first matching material. - * Note: there may be multiple but thats not a common use case. */ + * Note: there may be multiple but that's not a common use case. */ for (short i = 0; i < ob->totcol; i++) { const Material *mat = give_current_material(ob, i + 1); if (mat_active == mat) { |