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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-04-28 16:57:11 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-04-28 17:01:43 +0300 |
commit | 34abe82205995d6dab316e1c17b81f72358e7341 (patch) | |
tree | c932ceff0225ebd4bd75dbb232a46776a93fc449 /source/blender/editors/render/render_shading.c | |
parent | 57a107c7bc81dd952acf5908441a1e860b099bc8 (diff) |
Fix T44522: loop remapping between meshes when using 'nearest vert, best matching normal' modes
would fail on coplanar faces (or smooth verts).
Loop remapping is really a tricky topic... For now, we enhance a bit more
our Frankenfunc by using distance between dest and source polygons as
fallback in case we have too much similar normals...
Probably not a perfect solution, but should be robust enough I hope.
One core question remains open though: do we want to stick to 'use only seams
to detect UV islands'? This makes things much simpler, but will obviously fail
in case of actual islands without matching seams. :/
Diffstat (limited to 'source/blender/editors/render/render_shading.c')
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