diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2015-03-31 12:42:39 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-03-31 12:42:39 +0300 |
commit | b98c7bcf3a6473491f116aefa1a82f45d28d3451 (patch) | |
tree | eee7d220c81c3ccf5e613014bdcab2f8322a6fe0 /source/blender/editors/render/render_update.c | |
parent | 4153ff3610241cc4e4a73326eca49ee2797ee125 (diff) |
Fix T44077 material update fails in textured mode when VBOs are off.
The issue has been here since we changed drawing code for meshes to use
vertex arrays instead of immediate mode when VBO was off. Basically we
should now always invalidate the GPU objects regardless of the VBO
setting in the preferences.
The bug has been there since 2.73 at least, but what made it apparent
now is that new version resets preferences and as an extension the VBO
flag.
Should be included in final 2.74 release
Diffstat (limited to 'source/blender/editors/render/render_update.c')
-rw-r--r-- | source/blender/editors/render/render_update.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c index 4980e0bba80..d3d5cb12ac8 100644 --- a/source/blender/editors/render/render_update.c +++ b/source/blender/editors/render/render_update.c @@ -300,7 +300,7 @@ static void material_changed(Main *bmain, Material *ma) } /* find textured objects */ - if (texture_draw && !(U.gameflags & USER_DISABLE_VBO)) { + if (texture_draw) { for (ob = bmain->object.first; ob; ob = ob->id.next) { DerivedMesh *dm = ob->derivedFinal; Material ***material = give_matarar(ob); @@ -423,7 +423,7 @@ static void texture_changed(Main *bmain, Tex *tex) } /* find textured objects */ - if (texture_draw && !(U.gameflags & USER_DISABLE_VBO)) { + if (texture_draw) { for (ob = bmain->object.first; ob; ob = ob->id.next) { DerivedMesh *dm = ob->derivedFinal; Material ***material = give_matarar(ob); |