Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-04-05 19:20:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-05 19:21:14 +0300
commit1c24c04e6023f2d2a328dfcdc9f86cd381d029a3 (patch)
tree7a5af59ce078cb66fb17ec33cf111ffc8d5fb328 /source/blender/editors/render/render_update.c
parent57329304b061efe756e3a4ce1b828e9a7c7f7030 (diff)
Remove workspace object mode, reverts changes w/ 2.8
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
Diffstat (limited to 'source/blender/editors/render/render_update.c')
-rw-r--r--source/blender/editors/render/render_update.c28
1 files changed, 6 insertions, 22 deletions
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 4d006028245..d29985041c6 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -401,12 +401,10 @@ static void texture_changed(Main *bmain, Tex *tex)
/* icons */
BKE_icon_changed(BKE_icon_id_ensure(&tex->id));
- const eObjectMode object_mode = WM_windows_object_mode_get(bmain->wm.first);
-
/* paint overlays */
for (scene = bmain->scene.first; scene; scene = scene->id.next) {
for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
- BKE_paint_invalidate_overlay_tex(scene, view_layer, tex, object_mode);
+ BKE_paint_invalidate_overlay_tex(scene, view_layer, tex);
}
}
@@ -526,23 +524,11 @@ static void scene_changed(Main *bmain, Scene *scene)
Object *ob;
/* glsl */
- bool has_texture_mode = false;
- wmWindowManager *wm = bmain->wm.first;
- for (wmWindow *win = wm->windows.first; win; win = win->next) {
- WorkSpace *workspace = WM_window_get_active_workspace(win);
- if (workspace->object_mode & OB_MODE_TEXTURE_PAINT) {
- has_texture_mode = true;
- break;
- }
- }
-
- if (has_texture_mode) {
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
- if (ob->type == OB_MESH) {
- BKE_texpaint_slots_refresh_object(scene, ob);
- BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
- GPU_drawobject_free(ob->derivedFinal);
- }
+ for (ob = bmain->object.first; ob; ob = ob->id.next) {
+ if (ob->mode & OB_MODE_TEXTURE_PAINT) {
+ BKE_texpaint_slots_refresh_object(scene, ob);
+ BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
+ GPU_drawobject_free(ob->derivedFinal);
}
}
}
@@ -572,10 +558,8 @@ void ED_render_id_flush_update(const DEGEditorUpdateContext *update_ctx, ID *id)
lamp_changed(bmain, (Lamp *)id);
break;
case ID_IM:
- {
image_changed(bmain, (Image *)id);
break;
- }
case ID_SCE:
scene_changed(bmain, (Scene *)id);
render_engine_flag_changed(bmain, RE_ENGINE_UPDATE_OTHER);