diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-06-23 17:45:14 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-06-23 17:45:14 +0300 |
commit | dd608ba20e04990a398f2ed9bcafa5158dc33a2b (patch) | |
tree | 7fd47fa170d45a2cde36eba2cfe2a1b291c798de /source/blender/editors/render/render_update.c | |
parent | 986a3d15ac68545a9886d20f73376f818c28531a (diff) |
Silence warnings (tsc, tsc)
Diffstat (limited to 'source/blender/editors/render/render_update.c')
-rw-r--r-- | source/blender/editors/render/render_update.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c index fd8b3375c19..b8f64c1db58 100644 --- a/source/blender/editors/render/render_update.c +++ b/source/blender/editors/render/render_update.c @@ -514,8 +514,6 @@ static void image_changed(Main *bmain, Image *ima) static void scene_changed(Main *bmain, Scene *scene) { Object *ob; - Material *ma; - World *wo; /* glsl */ for (ob = bmain->object.first; ob; ob = ob->id.next) { @@ -532,11 +530,11 @@ static void scene_changed(Main *bmain, Scene *scene) } #if 0 /* This was needed by old glsl where all lighting was statically linked into the shader. */ - for (ma = bmain->mat.first; ma; ma = ma->id.next) + for (Material *ma = bmain->mat.first; ma; ma = ma->id.next) if (ma->gpumaterial.first) GPU_material_free(&ma->gpumaterial); - for (wo = bmain->world.first; wo; wo = wo->id.next) + for (World *wo = bmain->world.first; wo; wo = wo->id.next) if (wo->gpumaterial.first) GPU_material_free(&wo->gpumaterial); |