diff options
author | Jacques Lucke <jacques@blender.org> | 2021-12-27 20:18:37 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2021-12-27 20:18:37 +0300 |
commit | 11ac276caaa6e6d42176452526af97cf972abb5f (patch) | |
tree | debf8ccbf9143cf7523de6e745cb67fee2771495 /source/blender/editors/render/render_update.cc | |
parent | 1c9d8fcb477c5aea5555781cc209d60da126f48f (diff) |
Cleanup: clang tidy
Use c++ headers; use nullptr; redundant `void` in parameter list;
inconsistent parameter name.
Diffstat (limited to 'source/blender/editors/render/render_update.cc')
-rw-r--r-- | source/blender/editors/render/render_update.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/render/render_update.cc b/source/blender/editors/render/render_update.cc index 24127cd6840..b2958efde9b 100644 --- a/source/blender/editors/render/render_update.cc +++ b/source/blender/editors/render/render_update.cc @@ -20,8 +20,8 @@ * \ingroup edrend */ -#include <stdlib.h> -#include <string.h> +#include <cstdlib> +#include <cstring> #include "DNA_cachefile_types.h" #include "DNA_light_types.h" @@ -62,7 +62,7 @@ #include "WM_api.h" -#include <stdio.h> +#include <cstdio> /* -------------------------------------------------------------------- */ /** \name Render Engines @@ -111,7 +111,7 @@ void ED_render_view3d_update(Depsgraph *depsgraph, else { RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type); if (updated) { - DRWUpdateContext drw_context = {0}; + DRWUpdateContext drw_context = {nullptr}; drw_context.bmain = bmain; drw_context.depsgraph = depsgraph; drw_context.scene = scene; @@ -189,9 +189,9 @@ void ED_render_engine_changed(Main *bmain, const bool update_scene_data) ED_render_engine_area_exit(bmain, area); } } - RE_FreePersistentData(NULL); + RE_FreePersistentData(nullptr); /* Inform all render engines and draw managers. */ - DEGEditorUpdateContext update_ctx = {NULL}; + DEGEditorUpdateContext update_ctx = {nullptr}; update_ctx.bmain = bmain; for (Scene *scene = static_cast<Scene *>(bmain->scenes.first); scene; scene = static_cast<Scene *>(scene->id.next)) { @@ -309,7 +309,7 @@ static void scene_changed(Main *bmain, Scene *scene) ob = static_cast<Object *>(ob->id.next)) { if (ob->mode & OB_MODE_TEXTURE_PAINT) { BKE_texpaint_slots_refresh_object(scene, ob); - ED_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL); + ED_paint_proj_mesh_data_check(scene, ob, nullptr, nullptr, nullptr, nullptr); } } } |