diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-11-15 19:59:58 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-11-15 19:59:58 +0400 |
commit | 5c6f6301b02a68c6569e14a70b3968a69fa099e7 (patch) | |
tree | 2245e539979eb97feb3931639b38bf91061bc5a7 /source/blender/editors/render | |
parent | 613cf7ae376b0994c9bd7c57b13123d72831bd3a (diff) |
Image thread safe improvements
This commit makes BKE_image_acquire_ibuf referencing result, which means once
some area requested for image buffer, it'll be guaranteed this buffer wouldn't
be freed by image signal.
To de-reference buffer BKE_image_release_ibuf should now always be used.
To make referencing working correct we can not rely on result of
image_get_ibuf_threadsafe called outside from thread lock. This is so because
we need to guarantee getting image buffer from list of loaded buffers and it's
referencing happens atomic. Without lock here it is possible that between call
of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would
be called. Image signal handling too is blocking now to prevent such a
situation.
Threads are locking by spinlock, which are faster than mutexes. There were some
slowdown reports in the past about render slowdown when using OSX on Xeon CPU.
It shouldn't happen with spin locks, but more tests on different hardware would
be really welcome. So far can not see speed regressions on own computers.
This commit also removes BKE_image_get_ibuf, because it was not so intuitive
when get_ibuf and acquire_ibuf should be used.
Thanks to Ton and Brecht for discussion/review :)
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r-- | source/blender/editors/render/render_internal.c | 2 | ||||
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 4 | ||||
-rw-r--r-- | source/blender/editors/render/render_preview.c | 4 |
3 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 4b177629f72..7b67f63c646 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -375,7 +375,7 @@ static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrec /* make jobs timer to send notifier */ *(rj->do_update) = TRUE; } - BKE_image_release_ibuf(ima, lock); + BKE_image_release_ibuf(ima, ibuf, lock); } static void render_startjob(void *rjv, short *stop, short *do_update, float *progress) diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index e4592a4f77e..effb984c083 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -288,7 +288,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender) } } - BKE_image_release_ibuf(oglrender->ima, lock); + BKE_image_release_ibuf(oglrender->ima, ibuf, lock); } static int screen_opengl_render_init(bContext *C, wmOperator *op) @@ -613,7 +613,7 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op) IMB_freeImBuf(ibuf); } - BKE_image_release_ibuf(oglrender->ima, lock); + BKE_image_release_ibuf(oglrender->ima, ibuf, lock); /* movie stats prints have no line break */ printf("\n"); diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index b119165fbd0..a864fe306b3 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -934,13 +934,15 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat /* elubie: this needs to be changed: here image is always loaded if not * already there. Very expensive for large images. Need to find a way to * only get existing ibuf */ - ibuf = BKE_image_get_ibuf(ima, &iuser); + ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL); if (ibuf == NULL || ibuf->rect == NULL) return; icon_copy_rect(ibuf, sp->sizex, sp->sizey, sp->pr_rect); *do_update = TRUE; + + BKE_image_release_ibuf(ima, ibuf, NULL); } else if (idtype == ID_BR) { Brush *br = (Brush *)id; |