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authorAlexander Romanov <a.romanov@blend4web.com>2016-01-23 15:27:36 +0300
committerAlexander Romanov <a.romanov@blend4web.com>2016-01-23 15:39:31 +0300
commita6aaaad9795e80af05e8281030107c32c6a1366b (patch)
tree187e682a49789f2ccfa459d905e4cee741b884d4 /source/blender/editors/render
parente9452f909cdba368f54637cd0b15ff14d1c60cf3 (diff)
Vector Transform node support for GLSL mode and the internal renderer
The Vector Transform node is a useful node which is present in the Cycles renderer. {F144283} This patch implements the Vector Transform node for GLSL mode and the internal renderer. Example: {F273060} Alexander (Blend4Web Team) Reviewers: brecht, campbellbarton, sergey Reviewed By: campbellbarton, sergey Subscribers: psy-fi, duarteframos, RobM, lightbwk, sergey, AlexKowel, valentin_b4w, Evgeny_Rodygin, yurikovelenov Projects: #bf_blender:_next Differential Revision: https://developer.blender.org/D909
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_internal.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 143003cc4e6..eb8ea01f750 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -1188,6 +1188,7 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda
char name[32];
int update_flag;
bool use_border;
+ int ob_inst_update_flag = 0;
update_flag = rp->engine->job_update_flag;
rp->engine->job_update_flag = 0;
@@ -1299,6 +1300,13 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda
/* OK, can we enter render code? */
if (rstats->convertdone) {
bool first_time = true;
+
+ if (update_flag & PR_UPDATE_VIEW) {
+ ob_inst_update_flag |= RE_OBJECT_INSTANCES_UPDATE_VIEW;
+ }
+
+ RE_updateRenderInstances(re, ob_inst_update_flag);
+
for (;;) {
if (first_time == false) {
if (restore)