diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-06-13 16:26:59 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-06-13 17:07:55 +0300 |
commit | 9c6522706125794201173207d0caecae0be0b484 (patch) | |
tree | 1d779a4262488cede1f5a2d85198aeefdf7d027c /source/blender/editors/render | |
parent | c1e503e89a7c3b463a1ef9fb5845ab6588e3c9a6 (diff) |
Tag object/scene for selection update from operators
Before that depsgraph tagging was done from inside notifier listener in
viewport. This had the following issues:
- If there are no viewports, selection tag was not done. Causing possible
issues when object becomes visible.
- Required special trickery to detect which data to tag for update.
- Was causing crash when transforming/selecting markers in clip editor.
This is because selecting marker needed to poke viewport to redraw, since
selected bundles will be displayed differently in viewport.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r-- | source/blender/editors/render/render_shading.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index 3f32242cd1b..a822dabf7b4 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -303,6 +303,7 @@ static int material_slot_de_select(bContext *C, bool select) } } + DEG_id_tag_update(ob->data, DEG_TAG_SELECT_UPDATE); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data); return OPERATOR_FINISHED; |