diff options
author | Matt Ebb <matt@mke3.net> | 2010-01-06 03:09:07 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2010-01-06 03:09:07 +0300 |
commit | 06e6011ae97f58b718f7d2ca45fd03814a345078 (patch) | |
tree | 6cf1a19fed113d235a5518272f5123a3b4918526 /source/blender/editors/render | |
parent | 4b202b562a056351f3d585145d739f738b2a073a (diff) |
Restored Compositor 're-render single layer' functionality (buttons on renderlayer comp nodes).
This works with operator properties - if you pass the name of a scene and renderlayer to
the screen.render operator, it will render that layer as a single layer re-render.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r-- | source/blender/editors/render/render_preview.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index 74e1cca5579..03fe772c09b 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -717,7 +717,7 @@ void BIF_view3d_previewrender(Scene *scene, ScrArea *sa) rdata.layers.first= rdata.layers.last= NULL; rdata.renderer= R_INTERN; - RE_InitState(re, NULL, &rdata, sa->winx, sa->winy, &ri->disprect); + RE_InitState(re, NULL, &rdata, NULL, sa->winx, sa->winy, &ri->disprect); if(orth) RE_SetOrtho(re, &viewplane, clipsta, clipend); @@ -923,7 +923,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs else sizex= sp->sizex; /* allocates or re-uses render result */ - RE_InitState(re, NULL, &sce->r, sizex, sp->sizey, NULL); + RE_InitState(re, NULL, &sce->r, NULL, sizex, sp->sizey, NULL); /* callbacs are cleared on GetRender() */ if(sp->pr_method==PR_BUTS_RENDER) { |