diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-09 22:37:37 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-09 22:37:37 +0300 |
commit | 10240261e9504c4d17ce6679d074e869d876d347 (patch) | |
tree | 6b5c8897666a75aeb417d2b28906cda109453875 /source/blender/editors/render | |
parent | 52b1c3764595c87506d1a164c46bf83773549cd6 (diff) |
J-key render switching back, now with 10 slots.
Implementation note: this was done by giving each Render a slot number,
and for every slot a new Render will be created. Not sure if this is
ideal, but it ensures that all passes, render info, etc are separate so
you can also compare render layers and passes, in 2.4x only whatever it
was currently displaying was backed up.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r-- | source/blender/editors/render/render_preview.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index 1f1a0ff859d..8aa57ca3fbb 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -474,7 +474,7 @@ static int ed_preview_draw_rect(ScrArea *sa, Scene *sce, ID *id, int split, int } } - re= RE_GetRender(name); + re= RE_GetRender(name, RE_SLOT_DEFAULT); RE_AcquireResultImage(re, &rres); if(rres.rectf) { @@ -702,7 +702,7 @@ void BIF_view3d_previewrender(Scene *scene, ScrArea *sa) ri->status= 0; sprintf(name, "View3dPreview %p", sa); - re= ri->re= RE_NewRender(name); + re= ri->re= RE_NewRender(name, RE_SLOT_DEFAULT); //RE_display_draw_cb(re, view3d_previewrender_progress); //RE_stats_draw_cb(re, view3d_previewrender_stats); //RE_test_break_cb(re, qtest); @@ -890,11 +890,11 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs if(!split || first) sprintf(name, "Preview %p", sp->owner); else sprintf(name, "SecondPreview %p", sp->owner); - re= RE_GetRender(name); + re= RE_GetRender(name, RE_SLOT_DEFAULT); /* full refreshed render from first tile */ if(re==NULL) - re= RE_NewRender(name); + re= RE_NewRender(name, RE_SLOT_DEFAULT); /* sce->r gets copied in RE_InitState! */ sce->r.scemode &= ~(R_MATNODE_PREVIEW|R_TEXNODE_PREVIEW); |