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authorCampbell Barton <ideasman42@gmail.com>2010-01-05 14:47:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-01-05 14:47:43 +0300
commitcce1d178b8ea9ac948ca7be4017a28b57dda6785 (patch)
treea7ee66ea8208f7cf71dd7aa649cd4eafe99184e9 /source/blender/editors/render
parent52a2b8285202cec6d5b03e5e0e6488e53018d473 (diff)
obscure feature: Display Custom Bone Shape at another bones transform.
Brecht and I took a fair bit of convincing on this one however Cessen was jumping through hoops to do without this feature. Having the shape being an external mesh deformed by its own armature, which were both hidden but in the same layer *(so the depgraph would update them). Without this some of the bones in the rig also dont make much sense when animating with.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_preview.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 1e0393479b0..3b21373139e 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -1106,6 +1106,8 @@ static int preview_notifier_id(ShaderPreview *sp)
case ID_LA:
return NC_LAMP;
}
+
+ return 0;
}
/* use same function for icon & shader, so the job manager