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authorTon Roosendaal <ton@blender.org>2011-03-25 20:11:32 +0300
committerTon Roosendaal <ton@blender.org>2011-03-25 20:11:32 +0300
commit11920f7880062c1efb68a4e141162b7ec060ca29 (patch)
tree18cb137f954fcbdab56da53c4c3fcbee041f7692 /source/blender/editors/render
parentfb2fd884637f912a56302d331f4514ddd7b18374 (diff)
Bugfix #26195
When rendering, during processing scene data, drawing in 3d window is now locked. Can get extended to more areas in UI easily. At least this solves all crashes with conflicting memory access in render && 3d drawing. Deleting objects via operators or delete modifiers isn't locked yet. Also fixed: crash on quitting a renderwindow when it was rendering.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_internal.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 75c98464601..a2d88cb2222 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -53,6 +53,7 @@
#include "BKE_multires.h"
#include "BKE_report.h"
#include "BKE_sequencer.h"
+#include "BKE_screen.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -636,6 +637,13 @@ static int render_breakjob(void *rjv)
return 0;
}
+/* runs in thread, no cursor setting here works. careful with notifiers too (malloc conflicts) */
+/* maybe need a way to get job send notifer? */
+static void render_drawlock(void *UNUSED(rjv), int lock)
+{
+ BKE_spacedata_draw_locks(lock);
+}
+
/* catch esc */
static int screen_render_modal(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
{
@@ -769,6 +777,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
/* setup new render */
re= RE_NewRender(scene->id.name);
RE_test_break_cb(re, rj, render_breakjob);
+ RE_draw_lock_cb(re, rj, render_drawlock);
RE_display_draw_cb(re, rj, image_rect_update);
RE_stats_draw_cb(re, rj, image_renderinfo_cb);
RE_progress_cb(re, rj, render_progress_update);