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authorSergey Sharybin <sergey.vfx@gmail.com>2012-10-10 09:56:49 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-10-10 09:56:49 +0400
commit9829ba31b9654fd402ef6ca5cee78cc474d01225 (patch)
tree108a3a77df9daeef96f9b9bee5ca4bc38c45de1d /source/blender/editors/render
parent7dc19e0bc7c1ae4094fefeadc13019e64eb20e08 (diff)
Color Management: fixed color management-less texture rendering
There was a missing check for whether color management enabled or not when converting byte textures to linear space. This commit also fixes wrong texture preview rendering, which was applying sRGB transform twice, making procedural textures bright. This will make float textures being previewed dark (in a linear space) but that's how it used to behave in pre-OCIO color management.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_preview.c13
1 files changed, 2 insertions, 11 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 817067422af..96276d5eb1b 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -273,16 +273,7 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
/* exception: don't apply render part of display transform for texture previews or icons */
if ((id && sp->pr_method == PR_ICON_RENDER) || id_type == ID_TE) {
- ColorManagedDisplaySettings *display_settings = &sce->display_settings;
- ColorManagedViewSettings *view_settings = &sce->view_settings;
-
- const char *default_view_name = IMB_colormanagement_view_get_default_name(display_settings->display_device);
-
- view_settings->exposure = 0.0f;
- view_settings->gamma = 1.0f;
- view_settings->flag &= ~COLORMANAGE_VIEW_USE_CURVES;
-
- BLI_strncpy(view_settings->view_transform, default_view_name, sizeof(view_settings->view_transform));
+ BKE_scene_disable_color_management(sce);
}
if ((id && sp->pr_method == PR_ICON_RENDER) && id_type != ID_WO)
@@ -550,7 +541,7 @@ static int ed_preview_draw_rect(ScrArea *sa, Scene *sce, ID *id, int split, int
* color managed as well?
*/
IMB_buffer_byte_from_float(rect_byte, rres.rectf,
- 4, dither, IB_PROFILE_SRGB, IB_PROFILE_LINEAR_RGB, do_predivide,
+ 4, dither, IB_PROFILE_SRGB, IB_PROFILE_SRGB, do_predivide,
rres.rectx, rres.recty, rres.rectx, rres.rectx);
}