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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-03-04 20:37:05 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-03-04 20:37:05 +0400
commit7891a926516b9aa21fa44e627d501f7a6da0443d (patch)
treed0a1de1ba89851558f2e6e74e0680a2ed792608d /source/blender/editors/render
parent9de5c35ce0c0b05fab133c339eba0deab313a7db (diff)
Fix for texture preview render with show alpha enabled, now it shows no
transparency when use alpha and calculate alpha are disabled. It's a bit arbitrary as it's not possible to fully visualize the output of a texture, that depends on how it's used in the texture stack, but this is a bit more in line with what you might expect.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_preview.c15
1 files changed, 8 insertions, 7 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index dfc80e4cf51..3bf09cbbac1 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -425,15 +425,16 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
if (tex && sp->slot)
mat->mtex[0]->which_output = sp->slot->which_output;
-
+
+ mat->mtex[0]->mapto &= ~MAP_ALPHA;
+ mat->alpha = 1.0f;
+
/* show alpha in this case */
if (tex == NULL || (tex->flag & TEX_PRV_ALPHA)) {
- mat->mtex[0]->mapto |= MAP_ALPHA;
- mat->alpha = 0.0f;
- }
- else {
- mat->mtex[0]->mapto &= ~MAP_ALPHA;
- mat->alpha = 1.0f;
+ if (!(tex && tex->type == TEX_IMAGE && (tex->imaflag & (TEX_USEALPHA|TEX_CALCALPHA)) == 0)) {
+ mat->mtex[0]->mapto |= MAP_ALPHA;
+ mat->alpha = 0.0f;
+ }
}
}
}