diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-02-14 20:11:47 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-02-14 20:11:47 +0400 |
commit | adbd84c320d8b0781e97d09055f6cde4920b79f8 (patch) | |
tree | 4df5496bd2d96a0115aa45526555097f73caad3c /source/blender/editors/render | |
parent | a47af30561ea9b0b2933a4af202a560b3576ee11 (diff) |
Fix #34121: OSL + persistent images option was not freeing shader memory properly,
causing memory to increase continuously during animation render.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r-- | source/blender/editors/render/render_preview.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index 33b00cbf2ea..dfc80e4cf51 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -362,7 +362,7 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre } else { /* use current scene world to light sphere */ - if (ma->pr_type == MA_SPHERE_A) + if (mat->pr_type == MA_SPHERE_A) sce->world = scene->world; } |