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authorDalai Felinto <dalai@blender.org>2020-04-03 20:15:01 +0300
committerDalai Felinto <dalai@blender.org>2020-04-03 20:27:46 +0300
commitd138cbfb47e379edc1ee915a8c6ff65b01f000d6 (patch)
treef4773ecce897c32eaf75295dd5f6a8e730d471ed /source/blender/editors/render
parentb0c1184875d39abac4a65a5d20e263ea6d841009 (diff)
Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_internal.c6
-rw-r--r--source/blender/editors/render/render_preview.c6
-rw-r--r--source/blender/editors/render/render_update.c4
3 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 3d87220979b..1237c2c2eda 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -551,7 +551,7 @@ static void render_image_update_pass_and_layer(RenderJob *rj, RenderResult *rr,
for (win = wm->windows.first; win && matched_area == NULL; win = win->next) {
const bScreen *screen = WM_window_get_active_screen(win);
- for (ScrArea *area = screen->areabase.first; area; area = area->next) {
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
if (area->spacetype == SPACE_IMAGE) {
SpaceImage *sima = area->spacedata.first;
// area->spacedata might be empty when toggling fullscreen mode.
@@ -689,7 +689,7 @@ static void render_image_restore_layer(RenderJob *rj)
for (win = wm->windows.first; win; win = win->next) {
const bScreen *screen = WM_window_get_active_screen(win);
- for (ScrArea *area = screen->areabase.first; area; area = area->next) {
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
if (area == rj->area) {
if (area->spacetype == SPACE_IMAGE) {
SpaceImage *sima = area->spacedata.first;
@@ -887,7 +887,7 @@ static void clean_viewport_memory(Main *bmain, Scene *scene)
/* Go over all the visible objects. */
for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
- for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
for (base = view_layer->object_bases.first; base; base = base->next) {
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 2c508472a9c..0432057bb47 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -304,7 +304,7 @@ static void set_preview_visibility(Scene *scene,
}
/* Hide floor for icon renders. */
- for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
if (STREQ(base->object->id.name + 2, "Floor")) {
if (pr_method == PR_ICON_RENDER) {
base->object->restrictflag |= OB_RESTRICT_RENDER;
@@ -463,7 +463,7 @@ static Scene *preview_prepare_scene(
sce->display.render_aa = SCE_DISPLAY_AA_OFF;
}
- for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
if (base->object->id.name[2] == 'p') {
/* copy over object color, in case material uses it */
copy_v4_v4(base->object->color, sp->color);
@@ -522,7 +522,7 @@ static Scene *preview_prepare_scene(
sce->world->horb = 0.0f;
}
- for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
if (base->object->id.name[2] == 'p') {
if (base->object->type == OB_LAMP) {
base->object->data = la;
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 24b1c5a36f8..10f69f3fe9d 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -182,7 +182,7 @@ void ED_render_engine_changed(Main *bmain)
{
/* on changing the render engine type, clear all running render engines */
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
- for (ScrArea *area = screen->areabase.first; area; area = area->next) {
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
ED_render_engine_area_exit(bmain, area);
}
}
@@ -206,7 +206,7 @@ void ED_render_engine_changed(Main *bmain)
void ED_render_view_layer_changed(Main *bmain, bScreen *screen)
{
- for (ScrArea *area = screen->areabase.first; area; area = area->next) {
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
ED_render_engine_area_exit(bmain, area);
}
}