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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 11:55:11 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-13 15:17:32 +0300
commiteec5d3a8a8a26256fbae39d4f1fb01de6a648eea (patch)
tree892d48df436e59d2895251df1699a5f8b5fe8b58 /source/blender/editors/render
parent340bfdef2e424c59e85785c1660db805b3255882 (diff)
Depsgraph: remove engine type from evaluation context.
This was only used for viewport rendering, where we can just pass the engine type directly. There is no technical reason why we can't draw the same depsgrpah with different render engines. It also led to some weird things like requiring a render engine for snapping and raycast API functions. Differential Revision: https://developer.blender.org/D3145
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_opengl.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 47e4fc51351..281c5f12b46 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -353,6 +353,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
char err_out[256] = "unknown";
ImBuf *ibuf_view;
const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
+ struct RenderEngineType *engine_type = CTX_data_engine_type(C);
unsigned int draw_flags = V3D_OFSDRAW_NONE;
draw_flags |= (oglrender->ofs_full_samples) ? V3D_OFSDRAW_USE_FULL_SAMPLE : 0;
@@ -361,7 +362,8 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
draw_flags |= (draw_bgpic) ? V3D_OFSDRAW_USE_BACKGROUND : 0;
ibuf_view = ED_view3d_draw_offscreen_imbuf(
- &eval_ctx, scene, view_layer, v3d, ar, sizex, sizey,
+ &eval_ctx, scene, view_layer, engine_type,
+ v3d, ar, sizex, sizey,
IB_rectfloat, draw_flags, alpha_mode, oglrender->ofs_samples, viewname,
oglrender->ofs, err_out);
@@ -373,7 +375,8 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
else {
draw_flags |= (V3D_OFSDRAW_USE_GPENCIL | V3D_OFSDRAW_USE_BACKGROUND);
ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
- &eval_ctx, scene, view_layer, scene->camera, oglrender->sizex, oglrender->sizey,
+ &eval_ctx, scene, view_layer, engine_type,
+ scene->camera, oglrender->sizex, oglrender->sizey,
IB_rectfloat, draw_flags, OB_SOLID,
alpha_mode, oglrender->ofs_samples, viewname,
oglrender->ofs, err_out);