diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-07-14 21:16:34 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-07-15 14:40:04 +0300 |
commit | 9ea1b88f0f01a617f452d5eaa44ecbebbaa95c4e (patch) | |
tree | 87dd1c363d2e8ea17178559b6df61bf9d54fbe13 /source/blender/editors/render | |
parent | b8ffd43bd28ff93c5420d8a50c2cde5a061be118 (diff) |
Cleanup: add utlity function to compute render resolution
Instead of duplicating logic many times.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r-- | source/blender/editors/render/render_opengl.cc | 3 | ||||
-rw-r--r-- | source/blender/editors/render/render_view.cc | 8 |
2 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/editors/render/render_opengl.cc b/source/blender/editors/render/render_opengl.cc index 7bd9812a178..77ad23f1e3f 100644 --- a/source/blender/editors/render/render_opengl.cc +++ b/source/blender/editors/render/render_opengl.cc @@ -758,8 +758,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op) WM_jobs_kill_all_except(wm, CTX_wm_screen(C)); /* create offscreen buffer */ - sizex = (scene->r.size * scene->r.xsch) / 100; - sizey = (scene->r.size * scene->r.ysch) / 100; + BKE_render_resolution(&scene->r, false, &sizex, &sizey); /* corrects render size with actual size, not every card supports non-power-of-two dimensions */ DRW_opengl_context_enable(); /* Off-screen creation needs to be done in DRW context. */ diff --git a/source/blender/editors/render/render_view.cc b/source/blender/editors/render/render_view.cc index a7ff2aad05a..9a16c910205 100644 --- a/source/blender/editors/render/render_view.cc +++ b/source/blender/editors/render/render_view.cc @@ -19,6 +19,7 @@ #include "BKE_image.h" #include "BKE_main.h" #include "BKE_report.h" +#include "BKE_scene.h" #include "BKE_screen.h" #include "BLT_translation.h" @@ -130,8 +131,11 @@ ScrArea *render_view_open(bContext *C, int mx, int my, ReportList *reports) } if (U.render_display_type == USER_RENDER_DISPLAY_WINDOW) { - int sizex = 30 * UI_DPI_FAC + (scene->r.xsch * scene->r.size) / 100; - int sizey = 60 * UI_DPI_FAC + (scene->r.ysch * scene->r.size) / 100; + int sizex, sizey; + BKE_render_resolution(&scene->r, false, &sizex, &sizey); + + sizex += 30 * UI_DPI_FAC; + sizey += 60 * UI_DPI_FAC; /* arbitrary... miniature image window views don't make much sense */ if (sizex < 320) { |