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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-10-01 19:34:43 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-10-01 19:34:43 +0400
commit5806ffdfd911bad5fd5aa7e8ac0fa86e7c217515 (patch)
tree913611c9f044ffe58157385b57d1529794764a13 /source/blender/editors/render
parent4c6a6a8fe372a1fa73da51d52bd473dcb5734492 (diff)
Fix blender internal viewport render not using color management settings like
view, exposure, looks.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_internal.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 577d8af0caf..39d6f836815 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -1152,7 +1152,7 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C)
/* Try using GLSL display transform. */
if (force_fallback == false) {
- if (IMB_colormanagement_setup_glsl_draw(NULL, &scene->display_settings, true, false)) {
+ if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, true, false)) {
glEnable(GL_BLEND);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glaDrawPixelsTex(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_FLOAT,
@@ -1170,7 +1170,7 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C)
"render_view3d_draw");
IMB_colormanagement_buffer_make_display_space(rres.rectf, display_buffer, rres.rectx, rres.recty,
- 4, dither, NULL, &scene->display_settings);
+ 4, dither, &scene->view_settings, &scene->display_settings);
glEnable(GL_BLEND);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);