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authorSybren A. Stüvel <sybren@blender.org>2020-08-21 12:56:03 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-08-21 13:23:13 +0300
commit3bc09c1c1ec9c1699ac872bc643d3e38c250803f (patch)
treed9812280b0bf6e7f9b835d2e670063a26a9d4ffd /source/blender/editors/render
parente7767ba6be99a85349975b8da37b8cb8b9a3d6a9 (diff)
Cleanup: split `BKE_scene_get_depsgraph()` into two functions
Split the depsgraph allocation into a separate function `BKE_scene_ensure_depsgraph()`. Parameters are only passed to those functions that actually need them. This removes the the "if that boolean is `false` this pointer is allowed to be `NULL`" logic and more cleanly decouples code. No functional changes.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_update.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 7d0ad42c703..ce454d5eac2 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -194,7 +194,7 @@ void ED_render_engine_changed(Main *bmain, const bool update_scene_data)
update_ctx.scene = scene;
LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
/* TDODO(sergey): Iterate over depsgraphs instead? */
- update_ctx.depsgraph = BKE_scene_get_depsgraph(bmain, scene, view_layer, true);
+ update_ctx.depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, view_layer);
update_ctx.view_layer = view_layer;
ED_render_id_flush_update(&update_ctx, &scene->id);
}