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authorJeroen Bakker <jeroen@blender.org>2020-09-22 11:36:02 +0300
committerJeroen Bakker <jeroen@blender.org>2020-09-22 11:38:22 +0300
commitee89106ac12eb77e1d4722b4923247086a3b6c69 (patch)
tree71a2c8b1da7cc86abd4f37ea20bdccb853ea352c /source/blender/editors/render
parent129d9f79c9052874d5732a191ea0bb84fafc3906 (diff)
Fix T80915: Image editor only displays the first frame during 'Viewport render animation'
During viewport render animation the gpu textures weren't tagged as invalid. As the image uv editor now draws the gpu texture only the first was shown as it wasn't refreshed with the actual image data.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_opengl.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 940ca963fc6..80fa8082592 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -520,6 +520,7 @@ static void screen_opengl_render_apply(const bContext *C, OGLRender *oglrender)
ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
}
BKE_image_release_ibuf(oglrender->ima, ibuf, lock);
+ oglrender->ima->gpuflag |= IMA_GPU_REFRESH;
if (oglrender->write_still) {
screen_opengl_render_write(oglrender);