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authorSergey Sharybin <sergey.vfx@gmail.com>2012-11-05 12:05:14 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-11-05 12:05:14 +0400
commit759ea4078782ace683a3e835166b7f324c8e3224 (patch)
tree80b50138b42f89a247612c9461d467391014683d /source/blender/editors/render
parent6eec49ed20fb3a8032718d5f4b9a3e774098df3f (diff)
Render engines: replace number of x/y tiles with tile size
Now tile size is setting up explicitly instead of using number of tiles. This allows better control over GPU performance, where having tiles aligned to specific size makes lots of sense. Still to come: need to update startup.blend to make tiles size 64x64.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_preview.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index a2f31b35246..53cb5340940 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -266,10 +266,13 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
BKE_color_managed_view_settings_copy(&sce->view_settings, &scene->view_settings);
/* prevent overhead for small renders and icons (32) */
- if (id && sp->sizex < 40)
- sce->r.xparts = sce->r.yparts = 1;
- else
- sce->r.xparts = sce->r.yparts = 4;
+ if (id && sp->sizex < 40) {
+ sce->r.tilex = sce->r.tiley = 64;
+ }
+ else {
+ sce->r.tilex = sce->r.xsch / 4;
+ sce->r.tiley = sce->r.ysch / 4;
+ }
/* exception: don't apply render part of display transform for texture previews or icons */
if ((id && sp->pr_method == PR_ICON_RENDER) || id_type == ID_TE) {